Straw Man
The Straw Man (Scenesys ID: 9637) | |||
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Quote | |||
"If you could make yourself into three parts: one part body, one mind, and another soul, which do you think would be your house of straw, what of sticks, and what would be the brick house? The one that stands the storm. Does someone live in that house? Who are they? What are they like?" | |||
Profile | |||
Full Name: | None | ||
Gender: | None | ||
Species: | N/A | ||
Theme: | Original (OC) | ||
Occupation: | That nagging dark thought. | ||
Citizenship: | Nations are but straw huts. | ||
Residence: | The dark of the heart. | ||
Education: | What a quaint concept. | ||
Status: | Shelved | ||
Groups: | |||
Other Information | |||
Apparent Age: | {{{PAge}}} | Actual Age: | |
Date of Birth | Unknown | Actor: | |
Height: | N/A | Weight: | N/A |
Hair Color: | N/A | Eye Color: | N/A |
Theme Song: | "Choose Your Blade" by House of Heroes |
Contents
Profile
The Straw Man was there. He is the fleeting moments of a dream that go unremembered, yet shake the soul. A wind that howls down the chimney like the big bad breath of another planet. All things blow aside in his path, yet then it was never there. Like it never happened. He was never there.
Yes, let's stick with that. Never there. Ignorance is far more comfortable than knowledge.
Current Player Approved: Not Applicable
Sheet
Description
Description:
History
History:
Or maybe you just made him up. Maybe he doesn't even exist at all.
Personality
Personality:
The constant is that while there's no personal motivation, the push for ruin is the one thing that can never be denied. The ruin may not be personal, or then again it might be, but The Straw Man is always looking to make something fall, whether it be villain or hero, man, woman, or child, the aim is for someone's self-assured house of bricks to fall.
Abilities
Ambiguous Presence:
Where The Straw Man exists cannot be so simply defined. He speaks to the soul, and can speak to several at once, but each is their own conversation, he does not have the ability to have a normal conversation with multiple people together. He can only have conversations in isolation from one another. Defining him as a 'being' is even hard, because his existence is so subterfugal that location is not a concept that seems to apply to him.
Intangible:
The Straw Man has no physical form. The Straw man has no mental presence. Neither physical nor mental attacks have any effect upon him, regardless of how powerful the wielder of those traits may be. He is only soul. He exists in the world of soul to soul. He has no concept of how a door, or the wall of a house is meant to keep him from getting to his target. He has no understanding of why distance should save someone from him. These are things of the physical world, and he is not.
He can interact with the physical world only through others. His influence upon them is his only means of effecting history. As he is no demon, he does not possess, and he has no mind that he might exert mind control over another. He is a nudge. A nagging thought. His conversations with people happen in their soul. He can project himself to appear to someone. Their mind can comprehend him, and their eyes sometimes can see him, but he's not there.
Knowing the Heart:
The Straw Man knows a person's darkest desires and fears. Sometimes they are less hidden from him than they are from the person themselves. He may not always pursue to know these things. For reasons known only to him, he will also casually refrain (read: anytime a PC doesn't want this for their character, he just won't go that route). He has no timeline, no concern about meeting a deadline or an objective. It's all for his own personal amusement. One of his benefits that he brings to those are of pure heart, he will help them find what little vestiges of darkness still need to be purged. Perhaps he's not a villain. Perhaps a hero in that regard.
It may seem incredibly unstoppable to think he knows the darkest parts of a heart, but don't worry, he's not a gossip. He'll never tell another soul. It's just between you and him. He may use them to drive a person to reveal them to others, but it's always their decision. Under no circumstances will he reveal any individual's thoughts or actions to any other individual, not because he's unwilling. He's simply unable to do it. It's not some code that he lives by, such information simply cannot be transferred through him directly, and the only spell that can overcome it is a person's own free will decision to tell their own secrets. So while he may seem to have the most powerful knowledge to affect the course of history, he has no ability to do anything with that knowledge. Only the person who held the knowledge in the first place can actually do something with it.
Prop Power:
While they are awake the illusions are much more minor, and may take the form of a mask, or a bottle of scotch, or other harmless prestidigitations that amount only for show in his point making. For instance, if he gives someone a drink and they accept it, they may find afterward that they are holding the bottle, it was really them that took the bottle from their own shelf on their own power, not him. He might toss someone a ball which they believe they have caught, only to find that it does not exist at the end of the conversation.
He can, when he chooses, appear before someone, as if they are really there. Dependent on the person, they may or may not initially recognize that they are the only one who can see the him (read: whatever is more dramatically appropriate). Likewise his appearance can change. He can look like virtually anything, but that said, because he is speaking to the soul, there's never a mystery to the person he interacts with. He could bear an exact likeness of a person's child, but they will be granted instinctively the knowledge it's not their child, but this tormentor in the soul mocking them with the form, regardless of how smart or foolish they might be. The only identity the Straw Man might deceive a person with is their own. But then, perhaps the question is...is this really all a conversation with themselves?
Skills
Master Manipulator:
Resources
Want Not:
Weaknesses
Drugs and Alcohol:
It may not be the wisest way to fend off the voice of the Straw Man, but it's a temporary relief. The Straw Man can't easily be present when mind altering drugs, alcohol, or other cognitive suppressant might be in play. He can only interact with those who are lucid. As someone becomes intoxicated or affected, he loses the ability to speak with them until they are of sound mind once again.
Only What Is Given:
The Straw Man truly has absolutely no power. He cannot force anyone to do anything. He cannot mind control, he cannot make a physical obstacle, or possess an enemy. The only power he has over any person is what they allow him to have. They are at all times in complete control of their decisions. In reality, he has no power at all.
Religion:
Many people have devout faiths. That faith can give them better focus, and steel them against such internal assault. Which religion? Well, that depends on the person. A Catholic might pray the rosary. I protestant might spend time meditating on Scripture. A Bhuddist might try to enter transcendental meditation. Of course, the Straw Man will most certainly press back to try to prevent this, but it is the most effective logistic manner to ward him off.
In addition, since he is only spirit, holy places provide a relief from his attacks, only as far as they apply to a person's own spirit. A Christian might enter a church, and that spiritual empowerment would stop the Straw Man from having access to that believer. It wouldn't mean a thing, however, if a Hindu entered that same church. For the Hindu, one of their temples would be their effective sanctuary. A spirit needs fuel relevant to itself. The place isn't of importance to the Straw Man, the key comes in the importance to the person he's targeted. It is not so much that the Straw Man is effected by these places, it's how affected the target is by the location they are at.
Selflessness:
The Straw Man operates fully in the realm of the self. Regardless of a person's strength or resolve, the more that they are inwardly focused, the more presence he can have. It doesn't matter if they are proud, ashamed, arrogant, greedy, or just very self-reflective. The more they dwell on themselves, the more he can use.
On the contrary, a person who is outwardly focused, dwelling on the good they can do to others, the less power he has. Those who earnestly rely on others, whether in a good way or bad way, will also find that The Straw Man has little foothold to begin his manipulations.
Spiritual Magic:
If his target is spiritually strengthened by a spell they can shut him out and his voice can be muted as long as they are strengthened.
Likewise, those who have a particularly strong spirit may not need that assistance from the start.
Logs
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Title | Date | Scene Summary |
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One good shot is all you need | September 16th, 2020 | The way of the archer, not the way of the father |
Scott learns a fairy tale lesson | August 21st, 2020 | Scott meets The Straw Man and gets under that thick skin of his. Cracks of doubt are forming below the surface. |
The Girl and the Wolf | July 28th, 2020 | Andrea meets Mason...wait, that's not Mason. |
Oh Mercy Me! | July 10th, 2020 | Mercy gets a visit from her past who asks questions about her future. |
Cutscenes
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Title | Date | Scene Summary |
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No logs submitted yet. |