Shocker
Herman Schultz (Scenesys ID: 9237) | |||
---|---|---|---|
![]() | |||
Quote | |||
Profile | |||
Full Name: | Herman Schultz | ||
Gender: | Male | ||
Species: | Human | ||
Theme: | Marvel (VFC) | ||
Occupation: | Criminal | ||
Citizenship: | American | ||
Residence: | New York City | ||
Education: | Midtown High | ||
Status: | Dropped | ||
Groups: | Hench, Spider-Verse | ||
Other Information | |||
Apparent Age: | 32 | Actual Age: | 32 |
Date of Birth | 6 June 1995 | Actor: | Jared Kusnitz |
Height: | 175 cm (5'9") | Weight: | 79 kg (175 lb) |
Hair Color: | Brown | Eye Color: | Brown |
Theme Song: |
Contents
Profile
Herman Schultz, aka "Shocker," is a costumed criminal whose record is packed with successful and failed attempts at burglary, safe-cracking, association with known felons (i.e., other costumed criminals), destruction of property, and so on. Most heroes consider him a small-time joke who needs to find another vocation. Most criminals consider him either a practical job-oriented colleague or a coward who won't see a mission through to the end.
Current Player Approved: Not Applicable
Sheet
Description
Description:
History
History:
After racking up a hefty criminal record, Herman decided to gain an edge by inventing for himself a pair of gauntlets that, through powerful vibration of the air, would allow him to crack bigger and more secure safes and vaults more successfully and quickly than he (or anyone else) ever could have before.
Wearing an insulated suit to protect himself in these endeavors, Herman became 'the Shocker' for the shock blasts his gauntlets created. His safe-cracking got easier for a time, but costumed crime leads to costumed hero intervention, and Shocker racked up an even heftier record.
Since donning his costume, though, Shocker has networked with much of the underworld in NYC and elsewhere, especially with his colleagues who focus on similar crimes and who want to pay the bills, if not amass a fortune someday.
Personality
Personality:
This pragmatism is frequently viewed as cowardice, and Herman has come to terms with that--he can't convince anyone else otherwise, and it works well for him to be understood as a yellow-bellied loser so that he doesn't disappoint anyone when he decides it's time to pull out of a job. (There are always other heists to pull, after all.)
Abilities
Skills
Burglary:
Herman is a competent burglar, even in his Shocker costume. Years of focused practice have allowed him to hone his skills in infiltrating sites undetected, to procure desired items, and then depart again with as little identifiable trace as possible.
Close Quarters Combat:
Although he's no expert, Herman is decently skilled as a close-quarters fighter--mostly as a result of getting into any number of fights with law enforcement officers, costumed heroes, and (while incarcerated) fellow inmates. Herman doesn't have a particular fighting style or martial arts foundation; instead, he fights with a mish-mash of trial-and-error and observation of his colleagues' more successful tactics.
Deception:
As a crook, Herman's become adept at deceiving others--opponents, marks, even colleagues. To protect himself (whether in terms of polygraphs or to keep from becoming a snitch), he's had to learn how to not only lie but convince himself that he's not lying. Although Herman's not always successful, he's gotten pretty good at recognizing and guessing what others want to hear and delivering that information to them.
Engineering:
While he hasn't had much formal training or education, Herman has a gift for engineering, having invented and improved upon the vibro-gauntlets and suit that he uses as the Shocker. While he has colleagues whose technical expertise far surpasses his own, Herman has taken a number of opportunities to learn from them and develop his own skills and knowledge as a result.
Safecracking:
Resources
Bail Bondsman:
A long criminal record tends to come with a number of legal obligations, including increased bail thresholds with nearly every arrest. Herman's got a preferred bail bondsman who's willing to work with him when times are tight, although he's unwilling to give Herman any more slack than is necessary to make sure his own job is completed.
Criminal Community:
Herman's worked with a large subset of the criminal community in the greater New York area (as well as a bit beyond). For the most part, he gets along with them, although many might view him as a henchman who doesn't think big enough or isn't as dedicated to their cause as they are. Herman can reasonably reach out for employment opportunities or for temporary aid (e.g., a place to crash while on the run), just as he knows he's expected to do the same--it's the price of maintaining one's professional network.
Insulated Suit:
As the Shocker, Herman wears an insulated suit meant to protect him from the devastating force of his vibro-gauntlets, the suit's padding keeping him from shattering his bones and from bouncing his brain against the inside of his skull. The suit is also capable of generating a vibrational field that serves as a secondary form of protection: the field makes Herman difficult for most opponents attempting to grapple him, in some cases, even to target him. The suit and vibro-gauntlets alike are powered by a battery pack in the suit's belt.
Safehouses:
Herman has several safehouses that he can retreat to when on the run. None of them is a particularly "pleasant" abode, but they do serve as a place to sleep, eat (thanks to some stored canned rations), and repair any damaged equipment. Sometimes, Herman has to make use of a safehouse to lodge one or more of his colleagues on the lam, too.
Vibro-Gauntlets:
Weaknesses
Coward:
While Herman views himself as a pragmatic man who knows when to cut his losses, many of his colleagues view him as a coward, a weakling who runs at the first opportunity. As a result, Herman typically gets hired on with the expectation that he's going to split, and so his share of any profits reflects that lessened committal. Similarly, Herman's reputation as a coward means that many other criminals out there are simply unwilling to work with or for him, since it's generally believed that his plans are likely to end in failure.
Criminal Record:
Herman's extensive criminal record basically means that he couldn't get a legitimate job if he were to try, and he certainly can't pass any credit or background checks. As a result, Herman can't get access to a number of resources for better living that most citizens can, and when he's out on parole, he's got to check in regularly with his parole officer to make sure he doesn't go back to prison that much more quickly.
Debts:
Like many other small-time criminals, Herman's racked up some considerable debt from unsavory loan sharks and crime bosses. While he doesn't like to be beholden to anyone else (as it means he has to see more of a disastrous job through than he might like), Herman also knows he has to eat and deal with other expenses. Unfortunately, it also means he has to be at the beck and call of his creditors until his debts are paid off.
Small-Time Ambitions:
Logs
To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.
Title | Date | Scene Summary |
---|---|---|
A Rogues Family Christmas Special | December 31st, 2019 | Somebody gets a very special recipe |
A Business Opportunity | December 9th, 2019 | Herman is hired by Tombstone |
There Goes the Neighborhood | December 5th, 2019 | Shocker attempts to locate a mysterious treasure beneath an art gallery. Spider-Woman arrives to investigate, and Shocker's hopes get flushed down the drain--so to speak. |
Cutscenes
To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.
Title | Date | Scene Summary |
---|---|---|
No logs submitted yet. |