Kid Omega
Quentin Quire (Scenesys ID: 1160) | |||
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Quote | |||
"You've always encouraged us to dream ... I just wondered what would happen if one of us had a dream you didn't like?" | |||
Profile | |||
Full Name: | Quintavius Quirinius Quire | ||
Gender: | Male | ||
Species: | Mutant | ||
Theme: | Marvel (FC) | ||
Occupation: | Magnificent Bastard | ||
Citizenship: | American | ||
Residence: | New York City | ||
Education: | Epic | ||
Status: | Dropped | ||
Groups: | Xavier's School, Mutant-OOC | ||
Other Information | |||
Apparent Age: | 25 | Actual Age: | 25 |
Date of Birth | 01 February 2007 | Actor: | Jack Gleeson |
Height: | 178 cm (5'10") | Weight: | 84 kg (185 lb) |
Hair Color: | Pink | Eye Color: | Heterochrome |
Theme Song: | "No Feelings" by Sex Pistols |
Contents
Profile
Provocative, powerful, amoral and often crude, Quentin Quire believes himself to represent the next generation of superhuman. Post-millennial, hypersocial, anti-authoritarian, at odds with conventional mores and morals, Quentin sees no need to obey anyone but himself and his own impulses. He uses his power shamelessly, defiantly and decadently. He recognizes that it isn't fair that he's better than everyone else, but he's not about to apologize for it.
Current Player Approved: Available for Application
Sheet
Description
Description:
He wears a neat suit that tends to resemble the classic private school uniform, but deconstructed, privatized, made his own, based in black and trimmed in pink. Rather than the usual crest on the left breast, however, there's a bright magenta omega symbol with crossbones, almost like a pirate's patch. He keeps his bright pink tie cinched, his hands manicured, his trousers ironed and with a matchless crease. Nary a speck shall ever be found on his well-shined Oxfords and woe betide anyone who causes otherwise.
History
History:
And then he entered puberty and began to manifest mutant powers and they realized they'd given birth to a freak. And he realized they thought as much because he could read it in their minds. Every bit of disgust, every bit of hatred and prejudice they hid behind their smiling faces and their empty eyes, he could feel it. Not only for him, but for their friends, their family - he realized that so much of the life he'd lived was a lie. That people lied all the time, that the order and meaning that he'd been given was nothing but made-up stories. Love was conditional, the world was for sale and he would never have a real home ever again.
They set him off to boarding school and he ruled there. He made his own little gang and got a nickname, Kid Omega. He cut class and stole, smoked cigarettes on the roof and stayed up past curfew. Anybody who tried to discipline him got mindwiped and silenced. But he got tired of playing with the normals - sure, they were fine toys, but they couldn't be real friends.
He eventually, through interactions in mutant communes and communities he sought out, he found out about the existence of a school for mutants. He persuaded his parents to enroll him and, along the way, struck a deal with them: once he turned eighteen, they would give him his trust fund and he would pretend they never existed. He wouldn't ever come home again, for either love or revenge. Quentin agreed. He didn't quite manage to finish his stint at the mutant school - he caused a bit of trouble and got himself expelled, yet again. But he doesn't mind. He has his money now and is making a name for himself a provocateur, a blogger, a loudmouth and a social media superstar, all in the name of mutantkind - and, of course, the Kid Omega brand.
Personality
Personality:
He tells truth to power. He doesn't bow to anyone or put things in polite terms to earn approval. He messes with people deliberately, yes, but, to him, that's shaking up their moorings, freeing them of ego and preconception. Shallow as he pretends to be, he truly believes in changing the world and thinks it can only be done by shaking the collective shoulders of his generation and slapping them in the face until they wake up and smell that they've been sold out.
He's proud of being a mutant and will fight anybody who's got a problem with it - or, at the very least, argue with them loudly and do his best to ruin their reputation.
He actually cares a lot, more than he likes to. For all that he plays the flippant, devil-may-care egotist (and a lot of that is totes dead real), he feels everything strongly and that includes despair and unhappiness. If he wasn't unhappy, he wouldn't spend so much time giving the whole world the proverbial middle finger.
Abilities
Omega City:
As a part of his quantum intellect and advanced psionic abilities, Quentin's mind is exceedingly complex, far more so than the average human and, as such, he's had to find unique and creative ways to manage and organize his thoughts. For this purpose, Quentin has constructed an elaborate psychic realm based on the mnemonic concept of a memory palace, only far more intricate. Omega City, as he calls it, is a full form psionic landscape, complete with denizens, geography, architecture and events. Essentially a virtual world contained in his head, every particle of Omega City is a memory or thought or impulse of Quentin's (or from the mind of someone he's contacted telepathically, detritus picked up through contact like a murderer's fingerprints and hair follicles left on a body). Quentin can access the landscape in order to search his memory or find an idea, essentially living out a self-generated adventure or plot as he tries to find the piece of data in his vast repository. Through his telepathic capabilities, Quentin can draw others astrally into Omega City, leaving their bodies comatose (this requires consent and cannot generally be done by force, although he could draw a sleeping person into his consciousness stealthily). Once inside, they may manifest as themselves or find themselves wrapped in memories and given a new identity by the City itself, acting out in unexpected ways and manifesting new personalities. If they have any sub-personalities or subliminal selves, these, too, may manifest in the construct, even perhaps as separate individuals. No one can suffer true damage in Omega City. If they were to suffer 'mortal' damage or harm while in the construct, they would simply be kicked from his mind and back to their own bodies. Of course, that doesn't mean it wouldn't hurt like hell.
Psychic Weaponry:
Quentin's psychic shotgun is an outgrowth of his telekinetic and telepathic abilities, a gestalt mingling of the two into a single effect. Essentially, Quentin coalesces his powers into a weapon of psychic energy (he usually makes it look like a shotgun, but it could just as easily be a rocket launcher or a sword or anything else he'd imagine). It will appear in his hands as a glowing energy construct. Like Psylocke's psychic knife, the weapon represents the concentrated force of Quentin's power, diluted partially because of the effort put into the appearance and because he restrains a hint of his power to maintain psychic shields and defenses. When fired, the shotgun unleashes a mingling of telepathic and telekinetic energy, affecting both mind and matter at the same time. The telekinetic portion is a supercharged TK blast, capable of punching through a car engine block or shattering a human ribcage. The telepathic aspect of the blast would create a psychic shock capable of rendering an average person instantly unconscious and potentially psychically damaged for life, depending on their level of psychic strength (willpower). He can also reduce one or the other if he likes, making a purely TK shotgun or a purely telepathic one, if he chooses. The shotgun can even affect incorporeal entities or spirits, because it combines the psychic energy with the physical. While using the shotgun, Quentin's powers are otherwise largely quieted, unable to use conventional TK or telepathic effects as long as its manifested, and for a minute or so afterwards until he recovers his faculties.
Smarter Than You:
Quentin's mind is a vast and powerful superhuman thing, and that's reflected in his intellect as much as it is in his psionic abilities. Quentin often describes himself as thinking "ten thousand brilliant thoughts per second" and, while that's certainly hyperbole, he has the brainpower to back it up. Sporting an IQ in around the 240 range, Quentin's intelligence allows him to multi-task almost constantly, juggling five or six mental tasks at once, even leaving them running as subprocesses in his subconscious while he focuses his attention on other matters. His genius is intuitive and remarkable, detecting patterns of extraordinary subtlety and enabling him to make leaps of discovery and invention (he's already proven quite a science prodigy in that regard). His level of intellect gives him extraordinary mental defense and willpower, his psychic adeptness allowing him to structure his ego and mental architecture in such a way as to protect himself, keep out intruders and resist outside influences. Some of his mental energy is taking up in the maintenance of the Omega City construct, however, and his relatively low attention span means he doesn't always use this capacity to its fullest extent (and, when he does, it's rarely for anything worthwhile). He is also, as yet, limited by his degree of education, like a massively powerful engine with insufficient fuel. His well of knowledge grows every day, however, and pushes him closer to living up to his potential.
Telekinesis:
Quentin possesses the ability to move material objects with his mind, most colloquially known as telekinesis. Having focused more on his telepathic talents, Kid Omega's telekinetic prowess isn't quite as developed, but is still quite formidable. His telekinetic grasp and strength is equivalent to a superhuman strength in the fifty ton range, enabling him to tear open vaults, lift cars or catch bullets in mid-air with the power of his mind. Quentin can also use his TK to enable himself to fly (and to lift others along with him, should he so choose), with a maximum solo speed just above the speed of sound, decreasing the more mass he's carrying along with him. He can create telekinetic shields for his protection against a level of damage equivalent to his telekinetic strength, although cumulative blows will begin to wear on his energy output and cause such shields to weaken over extended periods.
Telepathy:
Skills
Delinquent:
Quentin spent a couple of years largely unsupervised, after being expelled from all the prep schools that might have had him. Privileged or not, he spent much of it effectively as a criminal. He's got most of the basic young thug skills down: lockpicking, scamming, looking out for the cops/authorities, sensing potential marks and prey, pickpocketing, urban hiding and survival. He knows how to find the local lowlifes and can fit into your average 'bad kid' environment with relative ease (and usually as the top dog, if he feels like taking it). He's experienced in forgery, both in scamming checks and creating fake identifications, and even knows how to break into an ATM machine.
Leadership:
Quentin's a natural leader, quick to take control of a group and more than comfortable imposing his will. He tends to expect other people to follow him, and has a natural charisma which puts him easily into that position. He knows how to assign tasks and assess the strengths of his various underlings, and is actually quite a fair leader even under adverse circumstances. Cool under fire, he's a reliable and effective, if not particularly ethical, leader.
Superscience:
Resources
Club Omega:
Club Omega is Quentin's current passion project, a night club in Mutant town that caters to young mutants and has questionable policies in regards to underage drinking and illicit substances. However, Club Omega isn't just a place to get loaded, high and have a good time it's also the Quentin's home, base of operations and the first part of his plan to wake up the mutant youth and get them into the fight.
Following:
Quentin's a charismatic loudmouth who brays on social media and attracts a lot of eyes. He's developed a following: fans, devotees, groupies, droogies, hangers-on. They usually call themselves the 'Omega Gang' and can be anyone from wannabe humans to low-level mutant hipsters trying to be cool. They'll never be as cool as him, but he's more than happy to use them to do his bidding, score him drugs and run his errands. It isn't uncommon to find him with a small entourage of such trailing in his wake.
Trust Fund:
Weaknesses
Boredom:
For all his intellectual prowess, Kid Omega is very easily bored. Part of the post-millenial generation of constant input and social media, he quite simply expects to be entertained almost all of the time. He has virtually no patience for things he's not interested in and is quite adept at tuning other people out. As a result, while he might be capable of doing some complex tasks, he often doesn't simply because he doesn't find them interesting enough or they take too long. Any task that requires long periods of concentration, patience or total focus will be challenging, to say the least.
Depletion:
While Quentin is certainly an Omega level mutant, his power reserves aren't infinite. Using his abilities at their highest level for long periods of time will increasingly cause exhaustion, fatigue, headaches, nosebleeds and confusion. Because his Kick addiction entices him to use his powers unnecessarily, he's rarely at a 'full tank' and, as a result, can be exhausted more quickly than he otherwise would. Also, use of his psychic shotgun is particularly draining, only enabling him to manifest that particular power for about fifteen minutes before exhausting his energy (and, in such cases, he wouldn't be able to manifest the shotgun again until the next day).
Drugs:
Quentin likes them. He uses them, often to excess and with little regard to their legality. He often experiments with things he doesn't even bother vetting or sourcing. He enjoys the thrill of it all and the illicit joy it brings to thumb his nose. And he likes getting high or low or whatever altered state of consciousness he usually ends up. Obviously, he isn't always as effective under the influence as he is otherwise.
Lazy:
Quentin really doesn't like work. That's what telekinesis is for. His intelligence always made school work relatively simple for him and he much prefers having fun to putting his nose to the grindstone. If a project, usually scientific or power related, catches his attention, fine, but he's not inclined to give effort for effort's sake. Put simply, you've got to convince him to give a crap before he tries and, well, sometimes he doesn't care when he should. He tends to take the easy way out and finds most discussions of 'work ethic' or dedication or hard work incredibly annoying. In fact, if he's encouraged to work hard at something, that actually makes him less likely to do so.
Provocateur:
n the 60's, the hippies said you couldn't trust anyone over thirty. Quentin starts distrusting people long before that. He inherently dislikes authority figures. He's a troll, a provocateur and a smartmouth. He will rebel at any given opportunity, always questions doing what he's told, and will be contrary merely for the sake of being contrary. He's disrespectful, often rude, in some circumstances completely unmanageable. He works well with others if he's in charge, but can't stand following orders or doing as he's told. If put in a position where he's forced to do so, he will drag his feet, mouth off and undermine whenever given the chance. Basically, he's kind of a jerk.
Unstable:
Logs
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Title | Date | Scene Summary |
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5 v 1 | August 22nd, 2024 | Cuckoos 5, Quentin 1, Havok 0 (because he ran away). |
Sentinels/Genosha Rising: Attack of the Sentinels | September 2nd, 2019 | A protest against Sentinels turns bloody, The X-Men and Magneto will not be moved. |
Cereal and gummi bears | August 18th, 2019 | Noriko comes home for Lucky Charms, Quentin is already in the kitchen. They talk about important stuff. Fin. |
Memorial Weekend At The Beach | May 26th, 2019 | A dozen people from Xavier's School plus some guests gather for a beach party on Memorial Day weekend. |
Sentinels and Cold Chicken | May 21st, 2019 | Lorna, Emma and Quentin talk about how to save the world from Sentinels. Blink has cold fried chicken. |
The Sword and the Pen | May 18th, 2019 | Unknown attackers try to assassinate Professor Xavier during a civil rights speech. Ororo, Sam, Doug and Quentin leap into action! |
The Internet Is Down | May 13th, 2019 | A surprise AI visitor to the school prompts a network shut down. Doug, Samuel, Kitty, Lorna, Quintin, Jubilee and Deadpool converse as the network is brought back up. |
Group Politics | November 10th, 2018 | Summary needed |
Say You Want A Revolution | October 19th, 2018 | Summary needed |
Some art in Mutant town! | February 17th, 2018 | Summary needed |
Cultists Abound! | January 21st, 2018 | NYC learns the Sons of Satannish are on the move, though Doctor Strange isn't their apparent target. |
Log 3582 | January 6th, 2018 | Summary needed |
Omegas Bearing Gifts | January 6th, 2018 | Summary needed |
Tacos and Snow | January 4th, 2018 | A bunch of mutants meet for tacos. Talks are had, and Quentin gets a new project. |
Hey You're Not Dead | July 11th, 2017 | Summary needed |
A Favor | January 6th, 2017 | Summary needed |
Cutscenes
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Title | Date | Scene Summary |
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