Jill Valentine
Jill Valentine (Scenesys ID: 331) | |||
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Quote | |||
"I can blow away zombies and monsters with the best of 'em; show me a spider and I lose my freaking mind..." | |||
Profile | |||
Full Name: | Jill Valentine | ||
Gender: | Female | ||
Species: | Metahuman | ||
Theme: | Other (TPC) | ||
Occupation: | Agent | ||
Citizenship: | United States | ||
Residence: | New York | ||
Education: | College | ||
Status: | Retired | ||
Groups: | |||
Other Information | |||
Apparent Age: | 31 | Actual Age: | 31 |
Date of Birth | 2 July 1998 | Actor: | Sasha Zotova |
Height: | 173 cm (5'8") | Weight: | 56 kg (123 lb) |
Hair Color: | Brown | Eye Color: | Blue |
Theme Song: | "My Demons" by Starset |
Contents
Profile
Originally a Delta Force operative, she was recruited by SHIELD for the original S.T.A.R.S. Alpha team. This lasted until the betrayal of its erstwhile leader, Albert Wesker, and the outbreak that followed. Surviving the incident was a harrowing endeavor that left Jill forever changed. Nowadays, she finds herself continuing her work with SHIELD, co-leader of the S.T.A.R.S. unit within it.
Current Player Approved: N/A
Sheet
Description
Description:
Jill is cursed with an attentive stare, having an affinity for small details even if she isn't making a concerted effort in finding them. Her eyes are blue, holding a certain melancholy that suggests she's seen more horror than she should in one lifetime. Near picture perfect eyebrows lay above her eyes, and the whole of her face is framed by the dark locks of brown hair. It's rare Jill allows her hair free of its ponytail, though when it is, she's truly stunning to behold.
Jill's neck is slender, as it extends down into a narrow, yet muscular, shoulders. She's not lacking in femininity, but expresses a good deal of athletic power. Her arms are slight, and while not bulky, are toned and muscular, conveying both her grace and strength. This trend echoes throughout the rest of her body with a healthy torso, feminine hips, and long legs which are neither slight or lacking.
Jill's casual attire has evolved since her younger days. In the past, she may have worn something scandalous and attention grabbing, but the years have been unkind and trying of her confidence. Past trauma has brought Jill to be more focused inward and quiet, which extends to her appearance as being more casual and subdued. She seems at home in jeans, hiking boots, and a light jacket, but one would be foolish to think her unarmed or not dangerous.
In the field, Jill's attire changes completely. She sports heavy body armor in the way of a plate carrier of coyote tan. Making use of molle straps, Jill is prone to carrying ammunition for her weapons on this plate carrier, along with a radio and a personal first aid kit. Her go-to weapons in the order of primary, secondary, and tertiary are as follows: H&K 416 (5.56 HP, 30rd Mag x7, 4x Trijicon Optics), Beretta Elite 'Samurai's Edge' S.T.A.R.S. Custom (9mm HP, 15rd Mag x8), 9" KA-BAR. Jill also wears knuckle-reinforced combat gloves (Fingerless to show off her painted nails), and carries a lockpick kit when kicking the door down isn't in the cards. Her uniform is a standard U.S. Army Multi-Cam design with unbloused trousers and coyote tan combat boots.
She's been known to switch this up, wearing dark grey 5.11 cargo pants with tall boots, and a blue polypropylene jacket with a goretex exterior (for those rainy days). Jill loves wearing ballcaps, it keeps those rogue strands from falling over her eyes when she has to make those long distanced shots.
History
History:
After several years of service, Jill was recruited by Albert Wesker for the Special Tactics and Rescue Service (S.T.A.R.S), an elite investigative unit within SHIELD, relying on military veterans and weapons-trained scientists to investigate public disturbances. After a short time serving in S.T.A.R.S., Jill was ranked as a Captain on the Alpha Team, with the position of Rear Security due to her impeccable marksmanship.
At around this time, hikers and other nature-goers began to go missing in the forests surrounding Raccoon City. Deployed with the rest of the S.T.A.R.S. unit to investigate, Jill and the rest of Alpha team became trapped in a mansion following the disappearance of the S.T.A.R.S. Bravo team. Forced to navigate its trapped and dangerous halls, the elite unit encountered a biological threat known as the T-Virus, the victims of which either mutated horribly, or reanimated after death to become nothing more than dangerously shambling zombified horrors.
While at first their focus was escape, the S.T.A.R.S. unit eventually realized that this mansion housed the reasons for the disappearances in the woods, and in addition, the laboratory that created the virus. While there, Jill fought and killed numerous monstrosities and mutated horrors, from zombified people and dogs, to mutated killers with razor sharp claws, and impossibly tough and strong entities such as what is dubbed in their reports as the "Tyrant." It was also within this laboratory that Jill uncovered Albert Wesker's treachery, realizing that he planned to use the virus for nefarious purposes, in addition to blackmailing and murdering several other members of the S.T.A.R.S. unit that Wesker himself led.
Together with the other surviving members of S.T.A.R.S., Jill foiled Wesker's plans and destroyed the laboratory via its self-destruct sequence. Following the mansion incident, those members dispersed to combat the organization that had caused the incident. Of all of them, only Jill and her compatriot Brad remained in Raccoon City. Due to an incident in the sewers, Raccoon City became the hotbed of a viral contagion, as the T-Virus and its sister the G-Virus were accidentally unleashed on the city.
During this outbreak, Jill confronted, and eventually destroyed, a brand-new T-Virus monstrosity specifically designed to hunt and kill all the surviving members of S.T.A.R.S. Only called Nemesis, the beast was incredibly formidable, capable of lifting several tons and seemingly incapable of being permanently harmed. In one of confrontations with the beast, Jill was infected with the T-Virus, and spent several days in a deteriorating condition before a compatriot of hers could synthesize a cure of sorts. It worked, but not completely. Instead of destroying the virus, it merely rendered it dormant. By the time it became active again, her body had created antibodies that were capable of fighting off its negative effects, leaving only the enhancements the T-Virus was created to cause in humans.
The Raccoon City incident has left Jill a changed woman. Despite the abilities she's gained from the experience, she has lost many friends and colleagues. Upon her return to SHIELD, because of the vacuum left by Wesker, she has now found herself in charge of the S.T.A.R.S. unit, and she has been dedicating herself to its continued mission.
Personality
Personality:
Following her escape from Raccoon City, Jill is notably grim during most situations, very rarely showing much emotion though, on occasion, she has let a bit of her humor shine through.
Abilities
Healing Factor:
The most impressive factor of the T-Virus' changes to her body is Jill's ability to rapidly recuperate. Not fast enough to heal bullet wounds in moments, but still impossibly fast for a normal human, if left to heal Jill will be back on her feet from any non-fatal injuries in a matter of hours, or days. In addition, her body's adaptation to the T-Virus infection has left her with an unnaturally powerful immune system that is capable of fighting off any form of disease or parasite that enters her bloodstream.
Post-Human Strength:
Jill is, for a human being, very strong. She is capable of flat leaping from one floor of a building to another, and has been shown to wield high-caliber weapons in one hand without worrying about the recoil, even when firing fully-automatically. It's safe to say that she could likely lift a small automobile, though she would be likely incapable of throwing it. A kick from her will break bones and send a normal person flying, and she will effortlessly throw human beings across rooms.
Superhuman Agility:
Far more than she is strong, Jill is much faster and more acrobatic than a human being can possibly reach without enhancement. Capable of moving almost faster than the human eye can follow, executing acrobatic maneuvers such as flips and mid-air twists at extreme speeds and from positions that would require immense strength and incredible timing to perform.
Superhuman Durability:
Skills
Army and Law Experience:
Jill was in the US Army special forces for several years, and ever since then, has been an active member of some form of elite unit or another dedicated to law enforcement or, more specifically, combating bioterrorism threats across the globe.
Hand-To-Hand:
Jill is an expert at hand to hand and close-quarters combat, ranging from using bare fists, to using melee weapons such as combat knives and batons against beings with superhuman strength and agility. While not quite a martial-artist, her acrobatic fighting style is difficult to track and combat with classical techniques, despite its apparent impracticality.
Lockpicking:
Dubbed, in the most cringeworthy of fashions, the "Master of Unlocking" Jill has not met a lock that CAN be picked that she herself cannot pick. In the past it has required specialized locks and card readers in order to stop her from using a basic lockpick set to get wherever she needs to go.
Marksmanship:
Resources
S.T.A.R.S.:
Jill is the co-leader of this elite section of SHIELD intended to investigate matters too public for regular agents, in order to be passed off as Law Enforcement. Making use of military veterans and weapons-trained scientists, every member of SHIELD is intelligent, capable, and efficient. In addition, as part of SHIELD, it has resources befitting its membership.
Shield:
Weaknesses
Critical Hits:
While Jill's regenerative capabilities do excessively shorten her recovery time, there are ways to circumvent that strength. A sufficiently strong blow to the head, even if it doesn't breach the skull, is still enough to knock her unconscious. In addition, should her heart become damaged enough to cease properly pumping blood, she will be effectively incapacitated.
Fire and Asphyxiation:
Due to the nature of burns leaving dead cells in place of living ones, in addition to destroying cells, burns on Jill's body take longer to heal than other wounds, and occupy her regenerative capabilities almost wholly.
At the same time, asphyxiation also leaves dead cells in critical areas, and results in the preoccupation of said regeneration, in a similar fashion.
Hunted:
Though she's done it primarily by surviving, Jill has amassed a number of enemies over her life. Primary among them is Albert Wesker, the superhuman ex-leader of S.T.A.R.S. and former Umbrella researcher, who wants her dead as a matter of revenge. In addition, any surviving corporation such as Umbrella likely has a grudge to pick with Jill for foiling their plans and exposing their dangerous practices to the world.
Sandwiches:
Barry I swear to god if you say it ONE MORE TIME
Logs
To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.
Title | Date | Scene Summary |
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I'M THINKIN ARBY'S | May 18th, 2022 | Kara Danvers and Jill Valentine got acquainted over Arby's. They had the meats! |
A Red Storm In a Coffeeshop | September 10th, 2018 | Ororo Munroe and Chris Redfield go have coffee. It turns into a date. Fun times are had by all and even Jill Valentine makes an appearance! |
Dealing with Arms Dealers: Fungal Aftermath | August 8th, 2018 | Green Arrow resumes tracking down the Arms Dealer ring escalating gang violence in Starling City in the aftermath of the Fungus war. Numerous parties show up and help with the ambush. |
Log 4822 | July 5th, 2018 | Summary needed |
Leviathan: The Rescue | May 26th, 2018 | Lag is rescued by hacker, a superspy, a super-soldier, a demon, and a guy with a bow and arrow. |
Dr. Edison, or How I Learned to Stop Worrying and Love the Blister Agent | March 21st, 2018 | Summary needed |
Friends of Veterans | March 14th, 2018 | A Friends of Veterans gala is interrupted by the Condiment King and his Condiment Crew! The veterans rally to the defense of their event! |
When Condiments Attack | March 14th, 2018 | After the Friends of Veterans (log 4070) event ends, clean up is needed. A few of the heroes and attendees say their parting words before ending their nights. |
Tidepool: Endgame | February 19th, 2018 | The Benefactor makes his move. SHIELD drops in. Chaos ensues. Genus gets away; Karl doesn't. Skye gets.. arrested? Hey, she wants a lawyer! Get me Nelson and Murdock... |
Something's Afoot | February 16th, 2018 | Summary needed |
Three's Company, Too | July 23rd, 2017 | Summary needed |
True AIM: It's Raining Spies | July 5th, 2017 | Summary needed |
Cutscenes
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Title | Date | Scene Summary |
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No logs submitted yet. |