Hellequin
Hellequin (Scenesys ID: 9875) | |||
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Profile | |||
Full Name: | Henri de Fontainebleau | ||
Gender: | Male | ||
Species: | Human | ||
Theme: | Original (OC) | ||
Occupation: | Hunter | ||
Citizenship: | French | ||
Residence: | New York City | ||
Education: | Privately Tutored | ||
Status: | Shelved | ||
Groups: | |||
Other Information | |||
Apparent Age: | 848 | Actual Age: | 848 |
Date of Birth | 29 February 1184 | Actor: | |
Height: | 192 cm (6'3") | Weight: | 110 kg (242 lb) |
Hair Color: | Light Brown | Eye Color: | Blue |
Theme Song: |
Contents
Profile
Henri de Fontainebleau, French antiquarian by day, turns into the Hellequin at night, the French counterpart of Herne, of the Wild Hunt. Folklore being what it is, not many facts can be checked. While seemingly harmless by daytime, the Hellequin at night leads the immortal Hunt against all living-dead, witches, sorcerers, evil spawns and unrepentant miscreants.
Current Player Approved: Not Available
Sheet
Description
Description:
Hellequin generally wears a dark green camouflage hunting coat, a beige shirt, brown pants and black steel toe work boots. When seen walking around, even in the city, he'll carry a walking stick, quite a large one at that. Otherwise, the baton would be tucked in two-piece and slung over his shoulder.
History
History:
Henri de Fontainebleau was born on leap year 1184, near Paris, France. Not being of aristocratic parentage, he wasn't allowed to be trained as a Knight, so he turned to hunting in which is excelled. So much, that he became the King's own Master Hunter.
During a hunting excursion in the spring of 1217, Henri fell while crossing a river and died, drowning.
What happened next, even is still unclear to him. Waking up at night, Henri blessed his good luck, recited a couple Ave Maria and went on with his life. It took him a few minutes to realize that life had changed. That first night as the Hellequin went on like a dream, with him being explained his role in afterlife. Having no say in the decision, he could only thank God for having bestowed this holy mission on him. Certain now to be a ghost, he right away tried to contact his loved ones, but this was not granted as they could not see him.
The loved ones eventually died - and he was glad he didn't have to Hunt their souls. Back then, it seems, there were more souls to hunt, so many evil doers and unrepentant sinners. Witches and sorcerers were all over! But then, Evil adapted and found new ways of possessing God's creatures. The Hunt became more demanding in discerning the true evil souls. The Hellequin, instead of retiring from a job he didn't ask for, found himself even more busy, finding evil in all aspects of modern life. Lately, increasing sorcery and witchcraft activity in New York City caught his attention.
Personality
Personality:
Abilities
Ethereal Travel:
In his nightly ethereal form, the Hellequin can travel wherever he wishes to on this planet. Although folklore depicts him as a horseman, he can also cross the ether in other fashion: he might be seen walking or running, which can be done almost normally. Travelling distances in his ethereal form takes some time, but can be seen as almost instantaneous. Massive magical activity at a given location acts as a magnet and increases his speed, as evil becomes a beacon for him.
(OOC: see Magic Detection for exceptions)
Ethereal Weapons:
Hellequin the Hunter is armed with basic weapons of his time, namely a halberd, a scourge weapon and a large dagger. When on the Hunt, he would normally use the two-handed sword. On contact, the blade causes local fire to clothing or skin. If not extinguished right away, the ethereal fire will propagate to the clothing or skin. If the blade breaks skin, the wound will be most painful, and covered in fire. Multiple hits will cause death. Beware the halberd, as it can swiftly behead any living - or unliving - being.
Immortality:
The Hellequin is mortal by daylight, and immortal in his ethereal form, by night time. That said, being regenerated every day no matter what, he is basically immortal.
Magic Detection:
Part of Hellequin's initial mission is to rid the world of the ungodly, unrepentant and evil souls. Over the centuries, he developed a six sense for all things magic, which ultimately will help him to detect most witches or sorcerers. The closer he stands to them, the stronger he can detect them. The Hellequin, neither being a god nor being of an angelic nature, possesses a limited Magic detection: the most powerful witches and sorcerers can remain undetectable to him.
(OOC consent will be needed for him to detect High Level Magic Users)
Magic Resistance:
Hellequin was created by a divine power to combat evil. As such, he was granted a resistance to magic since some of the creatures he hunts wield it. He is resistant to magic cast by low level magic users and many mid-level. This is not to say their spells have no effect, but they are lessened. Lower level Magic Users will find him very slightly affected by their spells, which might distract him for a short moment. Mid Level Magic users will have more chances of disrupting his Hunt and their spells will have longer lasting effects on him. Since he is not actually a ghost (despite his appearance), he is not able to be bound the normal ways a ghost might, such as with a circle of salt, and cold iron is not something that will make him disappear. If they use spells that are created to combat divine (heavenly) powers, they will find those most effective.
High level magic users such as Zatanna, Doctor Strange, etc., would be able to affect him despite this built-in resistance. Also, gods, particularly those wielding magical weapons, are something he could not resist. After all, they are divine in their own way, despite being of other religious origins. (OOC Note: This power is to help enhance storytelling. What is best for story will be the way things go since obviously that is more enjoyable for everyone.)
Promethean:
Hellequin, the French Hunter of the Wild Hunt, takes a mortal human form by daytime, and returns to his ethereal form comes nightfall. In his mortal form, by daytime, the Hellequin can be killed like any other mortal. This cycle occurs daily, no matter what. In his ethereal form, the Hellequin appears as a slightly larger than life human, with the texture of a greyish wraith or ghost. In this form, he is usually seen in some type of Medieval-like attire. Although it looks like he has no substance in this ethereal form, he does interact with solid objects or beings. The same goes for his Ethereal Weapons and Dogs, which might look like immaterial at first look, but can destroy or kill.
Regeneration:
Skills
Antique Knowledge:
What one might see as ruins of Medieval churches and forts, the Hellequin saw them being built. The same goes for most of the antiques of today. He is an expert in such antiques, an expertise based on over 800 years of knowledge.
History:
The Hellequin has been a direct witness to all major events that happened since the early 13th Century. Of course, he might have missed a few things and even forgot some details. In rare conversations he has with the mortals, History is his favorite topic. Pair that with him being French, and one might have the Hellequin sit down for a lengthy chat.
Master Hunter:
Henri de Fontainebleau was the King's own Master Hunter. He had natural skills for hunting when he was living. With no fear of death and centuries at mastering the art, the Hennequin is one of the best hunters, master of the Wild Hunt.
Occult Knowledge:
Like any good hunter learning about the habits of its preys, the Hellequin developed a quite deep knowledge of magic, charms, spells, incantations, and the like. These are magical doings that help him find his targets. Although he /knows/ about how they are done and how they work, the Hellequin will never use any of these diabolical means. He rather relays on prayers. Part of the Occult Knowledge focuses on demonology, on the evil Master of the lost souls and his array of evil beings, which he can find and destroy.
(OOC: see Magic Detection for exceptions)
Sword Master:
Resources
Antiquarian:
In order to support his mission and daily life, Henri (the Hellequin by night), has established a quite prosperous antiques business. He specializes in Medieval European antiques, of Christian origin. This includes weapons, statues, jewelry, coins... but nothing related to magic or sorcery. As a side business, he's also a consultant in antique buildings - mostly churches - restauration.
Dogs From Hell:
Weaknesses
Bodies of Water:
Even if you know that you'll be reborn if you die today, dying isn't a pleasant experience. His first real death was by drowning, and Henri will rather avoid risking dying in this fashion again, while in mortal form. Henri never learned to swim and is still scared of drowning. As the ethereal Hellequin, on the Hunt at night, he would not care about large bodies of water.
Death Wish:
The Hellequin has only one dream: to die for good. Living eternally isn't pleasant, at least, for him.
Divine & Infernal Weapons:
Although resistant to most magic (including spells against Ghosts), the Hellequin can be hurt by magic of a Divine or Infernal nature, such as angel blades or blades from Hell. Things like Angel Blades and the Hell Forged daggers wielded by archdemons can kill archangels and archdemons, after all. Hellequin is not immune being of a lower level. These types of weapons can mean final death for him. If only he knew that!
Education:
Originally trained at the Court of Fontainebleau in the 12th Century, and busy every night since he died the first time, the Hellequin didn't delve into formal education. While he took notice of scientific progress over the ages, he never really cared to learn much about it. Henri/Hellequin is not very educated, he can read and write, do basic calculations. Once in a while, he might be using Latin prayers that he learned by heart. History, now, this he knows well, as he often witnessed it in the making.
Magic:
He is not immune to all magic but he is highly resistant to low and mid-levels. However, he is most vulnerable to magic that targets the Divine, being his powers were granted him by on of the angelic host. These spells will have the most effect and, if wielded by a higher level magic user, could possibly even destroy him.
Mortal As Mortal:
While he is immortal, Hellequin practically dies from his mortal form everyday, at night time. Wounds or lethal blow will affect him in his mortal form, he could even die from them like any living Human: in this case, he'll come back the next night in his ethereal form, and mortal again by the next daylight.
Sociability:
Logs
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Title | Date | Scene Summary |
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Hunting Monsters...take two. | June 22nd, 2024 | Off to the Great White North. Harry, Willow, and Hellequin encountered a monster from Native American legend and disposed of it. |
Money has no smell, they say | May 28th, 2024 | A transaction is made, but it is not a deal with the Devil. |
A meeting at midday. | May 25th, 2024 | Harry and Willow met with Hellequin to talk about hunting a monster in the Canadian Rockies. |
Roaming bots and Fleur-de-losts | May 11th, 2024 | Nick swings by Henri's shop to return a lost item. Nikki goes shopping for a gift |
The roots of all evil | May 9th, 2024 | Lucifer and Hellequin once teamed up to teach a lesson |
Failing the Objective | May 8th, 2024 | While Nick volunteers at New Hope Shelter, Nikki and Hellequinn swing by with donations. Forms are filled out, introductions are made, and Henri is informed about Michael's lie to Nick. |
Post mishap session on neutral territory | April 27th, 2024 | Nick and Henri share point of views on literature, fate, and family ties. |
Time for a little witchy Q&A | April 23rd, 2024 | Willow gets an unexpected visit, fundamental questions of good and evil are discussed with the Hellequin. |
Of Devils and Family Ties | April 21st, 2024 | While getting Lux ready for opening, a friend of Nick's comes to figure out some truths - and leaves perhaps a little more enlightened. |
Dark Willow: Catching Up Amongst Friends | April 21st, 2024 | Willows drops by at Fontainebleau's to chat, with a lot of concerning unsaid. |
Heh. Ruh. See! doo doo doo do dooo... | April 20th, 2024 | Torture by Baby Shark, Kids Say the Darndest Things and Henri accuses Nick of heresy. |
mi casa es tu casa | January 5th, 2023 | Henri bring a package for Willow, and invites her to lunch with him and Heloise. They come to an understanding between them that may end up joining forces to 'hunt'in the future. |
Getting used to it | November 29th, 2022 | Willow chats with Heloise and some things are being clarified |
Early Morning Run Ins | November 16th, 2022 | A story in which Nick and Henri run into each other. Literally. |
Going full circle on a full moon | November 9th, 2022 | Hellequin brings Willow to Normandy for the grand reveal |
It's best to ask before killing, so they say. | September 28th, 2022 | Many meet at the Magic Box, with all sorts of requests |
Come September | September 9th, 2022 | Willow gives the coin back to Henri, with some sound advice. |
Everyone is back in time, although a different time for some | August 13th, 2022 | Willow and Nick travel to visit an old, very old new friend. |
A rescue back in time | August 5th, 2022 | Willow, Nick and Hellequin go back in time to save an innocent. |
Planning for the future past | July 11th, 2022 | Willow and Henri discuss possible plans to rescue Heloise. |
Such a witchy idea. | June 23rd, 2022 | Willow and Nick propose a time-warp rescue mission to Henri. |
Back to the Big Apple in 2030. | June 20th, 2022 | Willow seeks Henri to return a precious object and discuss the recent - and way less recent - events. |
When a hard place meet a corner. | August 7th, 2021 | Sarah meets Hellequin over a dead terminator. Apparently she's just as paranoid as him. |
Angelic intervention | June 20th, 2021 | Looking for small print in divine contracts |
Sharing a meal, sharing information | June 7th, 2021 | Willow is treated to a nice meal, without even a single threat to boot |
Open Door: Once Upon a Time.. | June 2nd, 2021 | The Scoobies and allies learn of the first Slayer, Shadow men the M? Scythe and a new threat, even as a mysterious enemy thwarts them every step of the way.. |
Saving the kid and the day | May 16th, 2021 | Willow's providential magic rescue might help more than just a drowning kid |
The Slayer and the Hellequin are on the hunt | May 11th, 2021 | Buffy and Henri get to plan on investigating some strange events |
Taming each other | April 16th, 2021 | Where Witch and WitchHunter try to find a common ground |
Where some explanations are provided | April 13th, 2021 | Buffy visits Henri, trying to get some information on the Hellequin |
Scoobies, a Hell clown, and a Giant Bug! | April 11th, 2021 | The Scoobies rescue kids kidnapped by preying Mantis Demons with help from Hellequin, whose secret is finally revealed! |
Not a Witch hunt | April 3rd, 2021 | Buffy meets Hellequin again and learns more of Slayer history |
One plus one equals.. three | March 31st, 2021 | Willow and Henri have words. |
Meeting The Hellequin | March 28th, 2021 | Xiang meets some demons. And the Hellequin. |
A new kind of Evil | March 26th, 2021 | Dani, Willow and Kurt meet the Hellequin, where true devotion is shown |
Searching for Treasure | March 25th, 2021 | Buffy checks out a new antique store and acquires some new toys. |
A discerning customer | March 23rd, 2021 | Watching the Watcher and doing business |
Brand New Day | March 21st, 2021 | A lot of questions are raised. And Henri and Nick share a pew during mass. |
After Dark Shenanigans | March 19th, 2021 | Willow and Buffy stumble upon a 'Hell Clown' intent on destroying all that is evil or supernatural..Including Willow! |
Cutscenes
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