Free Lancer
Millicent (Scenesys ID: 7975) | |||
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Quote | |||
"Chivalry as a codified contract of conduct is a pleasant enough fiction, but know that the dead know nothing of honor." | |||
Profile | |||
Full Name: | Millicent Haller | ||
Gender: | Female | ||
Species: | Fey/Human | ||
Theme: | Original (OC) | ||
Occupation: | Bodyguard / Paralegal | ||
Citizenship: | Sweden / United States of America | ||
Residence: | New York City | ||
Education: | College, Apprenticeship | ||
Status: | Shelved | ||
Groups: | |||
Other Information | |||
Apparent Age: | {{{PAge}}} | Actual Age: | 1081 |
Date of Birth | 7 July 945 | Actor: | Luisa Wietzorek |
Height: | Unknown | Weight: | 82 kg |
Hair Color: | Blonde | Eye Color: | Blue |
Theme Song: | "Flying Whales" by Gojira |
Contents
Profile
By day she's amongst the most sought after body guards in the business, and one of the few who openly accept work which might bring them into conflict with metahuman threats. In her free time she enjoys ballroom dancing, fine dining and European swordplay. The "Free Lancer" has showed up in Chicago, Dallas, LA and most recently New York. Though not terribly widely known, shaky YouTube footage suggests they're quite the fearsome fighter.
Current Player Approved: Not Applicable
Sheet
Description
Five foot eight, and well goodness knows how old mid twenties perhaps? Her face isn't just lovely, it's downright beautiful. She's a slender slip of a thing, certainly athletic but more like a ballet dancer than anything then. That long blonde hair left up in a neat if decidedly complicated braid.
History
It began as a friendly competition between two fey houses, a competition of personal champions which eventually devolved into full scale warfare. Humans were in such conflicts, highly prized combatants for their mutability and their ease of repair. So begins Millicent's tale.
Around 945, near modern day Bern she was born. Taken from her crib just a week after birth and sold to the fey lords for no small amount of coin. She was raised with care under the stewardship of fey warriors, who saw to her training in swordplay. One of many children doomed to spend their life over noble ego in another dimension.
A strong natural affinity for magic, and a wild hunter's heart however saw her through those first desperate battles. Her ascension through the ranks was a slow one, but steady nevertheless. The toll however was steep, fey magics used to "fix" her flaws as well as her injuries. She was made into something beyond a mere human, deemed too valuable as a war commodity to let age or go injured.
She fought for years beyond counting in and endless stream of meaningless wars, hundreds of years burned in the fires of ever increasing violence. Her masters watched human exploits eagerly, and whilst dismissive of humanity's intellect they recognized the species innate talent for bloodshed. Arms, armor, tactics were assimilated eagerly.
In time however the conflict spread beyond the field, great noble keeps and castles were set to the torch. Noble fey were cut down, and the conflict threatened to spill beyond the borders of these two noble houses. In time that would mean the involvement of far larger powers, who brought the conflict to an end.
The humans were surplus by the end of the war, excess to be disposed of by royal decree. Some were dumped back into human lands, others slaughtered outright. A few however would stay on, repurposed as a most extravagant of decorations. So Millicent was sold at discount to a lesser noble house, where she would become the personal bodyguard of "The Blue Duchess".
She was kept originally as a guard indeed, and given instruction to that end. She was taught manners, etiquette befitting a royal servant and of course the more formalized combat she may need to act as her owner's champion. She was of course, a rather good bodyguard all told.
In fact she was so good, that the Duchess took something of shine to her even early on. She rather liked the beautiful, and dedicated servant. Over many years this relationship expanded from simple appreciation, into something approaching genuine affection. Millicent became something of the "Good Daughter" the Duchess had always wanted, which didn't do much to please her actual children of course.
Humans were incapable of receiving lands, gold for their service or even granted the legal recognition of personhood. So she granted her the title of dame, gifted her equipment and exiled her to the mortal realm. Of course the Duchess never stopped to examine the labor market, or if female knights were even permitted in the first place.
Millicent washed up in Switzerland in 1894, and spent much of her early years back on earth simply readjusting to life amongst humans. She had no marketable skills really, so those early years were spent working as a maid more than anything. Eventually however, she'd find higher employment with her very specific skillset.
In 1932 whilst working as a maid for a wealthy banker, the property was broken into by a trio of men intending to kidnap the banker's wife for ransom. They found Millicent instead, and with paring knife and serving tray she killed the three of them outright. Word spread quickly, and Millicent was soon in demand as a bodyguard to wealthy women across Europe.
Her services were utilized more than a few times by those fleeing first the Nazis, and then the Red Army. Eventually however with Europe settling into it's cold war, she departed for America to find more work.
Until about twenty years back, Millicent's been in relatively high demand as a bodyguard. She'd find service with captains of industry, movie stars, even politicians on occasion. Her age of course stood out, but if you're worried about meta-human threats many are eager to get one of their own on the payroll.
Personality
Abilities
FEY ATTACK DOG
Millicent may have been born a human, but she's something rather different these days. She can bench press six hundred pounds, sprint up to fifty miles an hour over short stretches and do so in full armor. Her sense of balance and fine motor control is sufficient to let her run over tight ropes in full armor, her reflexes and raw dexterity such to allow her to cut bullets from thin air.
She was built to take punishment of course, her skeleton alone is close to six times tougher than a mere mortal. It takes rifle rounds to penetrate her skull or break her rib cage. She cuts as easy as anyone else of course, and has no special resistances to elemental or magical attack though she is particularly easy to heal through magical means
MAGIC
Skills
BODYGUARD
She's been at this game for a very long time, and received formal instruction in more modern techniques along the way of course. She's fully licensed and insured, and carries the license to operate across most of the US and some foreign countries. She knows how to detect a tail and how to lose them, how to secure a room and what to look for amongst a crowd. She's widely held to be amongst the best security you can buy, and it's for good reason.
DRIVER
She's been driving since the sixties, when it became clear such things were expected of a body guard. She's quite the driver these days, and it helps that she genuinely enjoys it. She's usually one of the faster people at any given track day, and might come out on top at a local amateur event with a decent car. She's been through formal driving courses catering to bodyguard work of course, and is perhaps surprisingly good at vehicular combat when the need arises.
LANGUAGES
Millicent's fully fluent in English, German, French and Fey. She's functionally fluent in Spanish, and has recently started her work on Mandarin.
MANNERS
Trained to be a guard for royalty, Millicent has had ample training in fine etiquette. From high society, to barons of industry she's never accidentally offensive and rarely so much as rude. From which fork to use, to navigating polite conversation she's a classically trained and it shows. Her icy exterior often tends to come off as aloof and pleasantly mysterious in such environments, rather than strange or impolite.
WARRIOR
As a brawler she's a solid if unorthodox striker, and a solid wrestler but nothing too impressive.. She's a pretty good shot, knows in theory how Asian swords work. Give her traditional European arms and armor though, and she's about as good as any knight ever was. With arms and armor of her own design however, she's fully a downright force of nature.
Resources
ARMORY
She's become quite a collector of arms and armor since the 1970s, when she had the money to do so. These days her collection of classical arms rivals most museums, and then there's the modern stuff. Rifles, pistols, shotguns and the odd machine gun. There's also a small collection of minor magical gizmos she's picked up along the way. The pen that never runs out of ink, for instance.
CASHOLA
Protecting the rich and powerful, usually pays quite well. It helps that she's had more than a few years to build an enviable nest egg. She's quite the workaholic generally, working as a paralegal or sword instructor between bodyguard gigs. She can count on a few hundred thousand a year generally, and keeps a few million for rainy days.
GARAGE
Millicent has a 1970 Lamborghini Espada she's owned since new, a gift from a thankful client. It's been exceptionally well maintained and comprehensively updated several times. Over the years it's dropped plenty of weight, picked up no small amount of horsepower and received rather comprehensive brake, suspension and interior upgrades. It's become a rather fantastic money pit over the years, and it's still not perfectly reliable.
For Bodyguard work there's a lightly armored E class Mercedes, because that's what clients tend to expect. It's pretty standard as far as such things go though, no special gadgetry.
MAGICAL GEAR
There's a helmet which approximately doubles her senses, an articulated Cuirass and backplate that can stop pistol rounds whilst weighing but a pound. Her left gauntlet holds a buckler which can stop rifle rounds, and sharpened claws. Her right gauntlet carries claws, but no buckler. Greeves which likewise will stop a pistol round, but otherwise aren't much special.
Her trademark arms are a pair of magical weapons known simply as "The Needles", roughly the size of a short sword to begin with, a ringed pommel and simplistic leather wrap. These weapons can lengthen and reshape themselves into blades of any design, though particularly large weapons such as pole axes and long spears will require the pair of them. They're not supernaturally keen or tough, though they can be repaired with moonlight alone. Change time takes about 2-3 seconds.
REPUTATION
Weaknesses
CLASSIST
Millicent is a terrible snob, truly. She sees herself as upper class, and surrounds herself with those she feels are sufficiently "classy". Part of this is culture, part raw affluence. People she feels are "low Class" in particular are going to have a pretty easy time getting under her skin in a fight, and will have an easier time bypassing her icy cold exterior and getting her raging.
FEY TOUCHED
Without her disguise, some might find her beautiful in a decidedly exotic way but nobody is going to mistake her for human. Those in the know are likely to confuse her for one of the Fey, whilst those who correctly deduce she's a Fey construct are likely to going to react just as poorly. Fey got a well earned reputation for evil, and it taints their former servants.
IMPERFECT DISGUISE
Millicent's not been human for a very long time, her native appearance is absolutely not able to pass for human. It takes the majority of her meager magical ability to disguise herself. So much so that she's not capable of any magical or supernatural feats whilst her disguise is up. That same disguise won't stop a gifted magician from looking through their disguise, never mind fooling an X-ray or MRI.
MAGICALLY LOUD
Magical constructs of all stripe are not terribly subtle, and one built for combat such as Millicent especially so. Even the most modestly magically inclined can pick up that there's something up with her, and the gifted can see through her disguise without too much trouble. Despite being essentially a being built from magic, she has no great magical defenses of her own nor any threatening casting capability.
MORALLY COMPLEX
The manner of her creation is wisely thought of as irredeemably evil by the majority of the magically inclined societies.. The Fey are obnoxiously irredeemably evil to most, and she is clearly their handiwork. To top it off she's often as stern to inflict as she is stubborn to endure when it comes to violence, and is absolutely not above killing real foes. Warriors -deserve- a warrior's death, right?
STOCKHOLM SYNDROME
Millicent likes the Fey, misses her time amongst them. Time has only increased her affinity for her old masters, twisting bad memories into good and forgetting the more troubling ones altogether. She has little tolerance for talking ill of the Fey, would willingly fight in their defense and will not oppose their will. Talking ill of her old Mistress in particular, will still bring out the claws in record time.
WARRIOR'S CODE
Logs
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Title | Date | Scene Summary |
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Busting heads | November 6th, 2019 | Names are exchanged over bad guys. |
Old fashioned | October 21st, 2019 | Summary needed |
Work outs | October 7th, 2019 | Summary needed |
Coffee and Scones | September 18th, 2019 | Coffee and debts |
Fencing lessons. | September 4th, 2019 | The pair talk combat and drink coffee.. good times are had. |
A Drive to Metropolis | August 22nd, 2019 | Hammerhead meets his temporary bodyguard and proceedes to go to Metropolis to expand his Empire. |
Late Night At Bars | August 20th, 2019 | Jessica took a break from working Janet's case, and wound up meeting an interesting person in Millicent. And people say drinking is a waste of time... |
Party crashing | August 1st, 2019 | Magic folks talk at a party |
Wolves | July 8th, 2019 | Summary needed |
Peacekeepers: Taking Control | June 23rd, 2019 | Most of the Peacekeepers have their directives overwritten and their controls encrypted by unknown parties. A group of heroes intercepts a group of them before they can attack a major city. |
A wolf, A Dog and a Bird walk into a bar... | June 12th, 2019 | One wooden puppet. Three different ways of dealing with it. |
Wolves and Lions. | May 13th, 2019 | Summary needed |
Interview in the Study, by the CandleStick | May 5th, 2019 | Summary needed |
Cutscenes
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Title | Date | Scene Summary |
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No logs submitted yet. |