Nina the Conjuror
Nina (Scenesys ID: 7385) | |||
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Profile | |||
Full Name: | Nina | ||
Gender: | Female | ||
Species: | Magician | ||
Theme: | Marvel (FC) | ||
Occupation: | Sorcerer | ||
Citizenship: | United States of America | ||
Residence: | None | ||
Education: | Equivalent of High School | ||
Status: | Active | ||
Groups: | Mystic Arts | ||
Other Information | |||
Apparent Age: | {{{PAge}}} | Actual Age: | 98 |
Date of Birth | 14 December 1928 | Actor: | |
Height: | 173 cm | Weight: | 68 kg |
Hair Color: | Brown | Eye Color: | Green |
Theme Song: | {{{Song}}} |
Contents
Profile
During a time period of great unrest in both the physical and magical worlds, Nina was a powerful magic user trained by the Ancient One to act as an ally and investigator of magical issues, problems, and mysteries. Things were bad enough with wars raging in the physical world that the Ancient One was having issues putting all of the genies back in their bottles (both figuratively and literally). Nina was sent out by the Ancient One to handle these various issues until sometime in the 1950s she simply vanished from all known history until...today.
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Description
Dark skin and dark hair gives belies this woman's Latin heritage. She wears a red hair tie in her hair to keep it up and to the side with a soft wave in her hair going down to her shoulders in a style reminiscent of the mid 20th century. She wears a light blue button up shirt with high blue collar folded down and sleeves cuffed up to her elbow. A pair of braces fit over her forearms that appear to have several pouches and pockets on them though what is in those pockets are not clear. She wears a pair of yellow fencing gloves over her hands and her soft feminine form shows hints of whipcord muscle.
History
Nina learned of her magic at an early age with her brother when they were learning magic tricks. It seemed to run in her family and both children seemed to have a natural gift. While her brother ran off to carve his own way however, she was found by the Ancient One. Trained with the intentions of potentially being Sorcerer Supreme but also with the plans to keep her on as an ally against all the magical problems of the world, she was trained in many different magical fields. When things started to become hectic and problematic in the years that followed, she was sent off to investigate many magical issues.
As time passed, she was used to deal with many problems that the Ancient One simply didn't have the time to deal with given all that was happening in the world. Nina had to go off and face, track, and finish many problems on the level of a Sorcerer Supreme.
Personality
Abilities
ASTRAL PROJECTION
She can project her spirit from her body and into other areas. She can send forth her soul to distant places and defy all logic. She can pass through things in this form, fly, and even cast spells. Powerful magics can still effect her in this form though most mundane things cannot.
SIGHT
She can see magic, plain and simple. She can see auras, curses, spells, and even can use her sight to see tracks left behind in the latent living power of those that pass. She can pierce the veil of reality and see what is beyond, see into other dimensions that border our own. She can even sense the very power of the world itself, the way that magic and ebbs and flows through it. While there isn't to say someone or something that could fool her sight, it'd take quite a bit of power to do so.
SORCERY
Having been trained by the Sorcerer Supreme to be a potential replacement means she was talented, perhaps among the most, in magic. Nina was taught by the Ancient One and had a natural talent in magic since she was quite young. She is capable of performing amazing magical feats within many different schools.
- Evocation: Capable of conjuring the elements for the purposes of destruction. She can create infernally hot fire, powerful blasts of lightning, and deluges of water. The power she wields has a direct correlation with how much time and effort she puts into the casting. A quick cast might be the equivalent of a grenade while a conjured and properly spoken spell might bring forth wind like that of a tornado or simply an eldritch blast of magic. She can enhance this further by focusing her power through her enchanted weaponry.
- Conjuration: Her true bread and butter, she can use her magic to bring forth objects, elements, and energy. She can use summon up animals, demons, and elementals via this form of magic and much like other magic, the more effort she puts in the bigger the conjuration.
- Alteration: She can use this power to harden skin, enhance muscle, and otherwise alter things around her. This power focuses on enhancement and protection and is further enhanced when uses through the Bindings of the Demon K'Hur. These bindings allowing her to focus magic more easily of this kind to further enhance her shields, physical abilities, speed, and even flight.
- Enchantment: An area of talent for her as well, she can enchant items to enhance their abilities and make them more capable of channeling magic. She can use her magic to further improve items she picks up to make them powerful, tough, and even give them special abilities beyond the norm. This school of magic even can be used to charm others if need be.
- Illusions: In this school is the ability to create non-real constructs, invisibility, and otherwise fool the minds of others. She can make others believe they are seeing something they are not, cloud the minds of people, and conceal the presence of a great many of people.
- Banishment: This power specifically focuses on removing non-native creatures from a plane they aren't native to. The more powerful the creature the more effort she'd have to put in to remove them. This power doesn't harm, simply sends things away.
- OOC Note Illusions and Enchantment of the mind are based mainly on consent when it comes to between players and illusions can be seen through if someone is powerful enough or requests consent.
- Power Levels Note: Her overall max range on spells is up to a mile away if she has sight on it and her overall area of effect can be as much as a city block though the level of power she can effect is inverse to how large an area she can effect. An example is she might be able to produce fire as hot as the sun that could pierce the dimensional walls if she were to focus it into a point as small as a bullet or she could light a bonfire level of heat across a whole city block. Shields or defensive spells could potentially be tough enough to withstand a nuclear blast though the same AOE effect applied here. The more she shields, the less effective. With a great deal of effort and cost she might be able to bypass these limits though they'd be arduously draining as noted in the Cost of Magic weakness.
WILLPOWER
Skills
COMBAT
A skilled fighter, trained by master and life alike, she is capable with blades and guns alike. She is very capable to the point of being able to challenge masters in their field with her blade work and marksmanship. She has had to be a talent given the enemies she has had to face in her time working for the Ancient One.
INVESTIGATION
Having been assigned to investigate many magical mysteries in her time by the Ancient One, she has a talent for investigation that combines with her magic nicely. She would be, by today's standards, be considered a talented detective. Combining magic with investigative know how, she is her own forensics lab, able to spot small details, find meaning in hidden clues, and put pieces together quicker than most.
OCCULTISM
Resources
B.O.T.D.K.
The Bindings of the Demon K'hur are magically created bindings given to her by the Ancient One. The bindings are spell holders. Designed to be given a spell or spells that then grant her that spell for an extended period with no form of concentration. She could, for example, send a flight spell into them and then they would hold that for upwards of an hour without having to be recharged unless she dissipates the spell earlier. Any enhancement style spell can be pushed into them either by her or another if they have the knowledge necessary to activate them.
EYE OF TRUE NORTH
With the will and mind to use it, the Eye of True North can point the user toward whatever they are looking for. It can even point them at things that are beyond the realm they are in if they have the means to lead them there. If held out and focused on, they can simply follow the direction it points them and succeed.
WEAPONS
Weaknesses
ASTRAL WEAKNESS
When using Astral Projection she has to leave her physical body behind. This means that she is vulnerable to attack and/or assault on her physical body while she is away from it unless someone or something is there to protect it.
BRASH
She is, well, very brash. She tells it like it is, doesn't see a point in keeping it to herself and will often tell people just how things are. This often is off putting and it also makes it harder for her to work well with others.
CONFIDENCE
Her confidence is one of her biggest weaknesses. She uses confidence to hide a lack of confidence. She often questions if she was really the right choice for her lot in life. She places a veil of overconfidence in place to hide her lack of confidence. This bravado can get her in trouble at times.
COST OF MAGIC
The cost of magic is high. It weakens one over time in the same way that going for a run can. She combines physical fighting with magic and thus burns her stamina out slowly through time. She has to consume a lot of food and also be careful not to burn herself out when she uses magic. It bounces back on one hard when you alter the bounds of reality. Not to mention that the level of magic she plays with can and often does draw the attention of the wrong things so she must be careful at all times.
ENEMIES
Given her time working with the Ancient One, she has made many enemies. These enemies are very long lived so even though she is over half a century removed from her own time, they will not have forgotten her, not have died, and likely not forgiven.
WRONG TIME PERIOD
Logs
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Title | Date | Scene Summary |
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Much Ado About Nothing | January 15th, 2019 | Nina the Conjuror and Spider-Man investiage... a role-playing group? |
After the BlackSleep | January 10th, 2019 | Summary needed |
BlackSleep (Pied Piper) Coming to a Head | January 5th, 2019 | The mystics gather together to go face the demon behind the #BlackSleep |
Informative Friendly Visitation | January 4th, 2019 | Magic users meet to discuss the #BlackSleep epidemic. |
(Pied Piper) - Finding 'Miracle' Elle | January 2nd, 2019 | Summary needed |
The Investigation | December 30th, 2018 | Summary needed |
Holiday shopping can be murder | December 29th, 2018 | Carrie shops for New Year's, Sara's on patrol, Nina looks for something, and a few would-be robbers have a /terrible/ evening... |
Serving the Sorceress | December 28th, 2018 | Summary needed |
Seeking the Sanctum or Old Guard meets New | December 23rd, 2018 | Summary needed |
Scenes from Manhatten | December 22nd, 2018 | Summary needed |
Cutscenes
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