Artemis Crock
Artemis Crock (Scenesys ID: 1138) | |||
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Quote | |||
"I'm not THAT rusty." | |||
Profile | |||
Full Name: | Artemis Crock | ||
Gender: | Female | ||
Species: | Human | ||
Theme: | DC (FC) | ||
Occupation: | Gotham University student | ||
Citizenship: | United States of America | ||
Residence: | Gotham | ||
Education: | Gotham Academy | ||
Status: | Approved | ||
Groups: | Suicide Squad | ||
Other Information | |||
Apparent Age: | 22 | Actual Age: | 22 |
Date of Birth | 7 April 2005 | Actor: | |
Height: | 168 cm (5'6") | Weight: | 73 kg (162 lb) |
Hair Color: | Blonde | Eye Color: | Grey |
Theme Song: | "Enemy Fire" - Bea Miller |
Profile
Artemis Crock is the daughter of two criminals, and sister to another, and yet managed to stick more or less to the straight and narrow in life, avoiding falling into the same pitfalls as the rest of her family. She became Green Arrow's sidekick after Speedy's departure from that role, and was introduced to a fledgling hero group under the guise of Green Arrow's niece initially, she has grown into a skilled and experienced heroine. Though somewhat trying to step away from the life of the mask, and the risks involved in such, she is still ready to act when called upon to help her friends and save lives.
Current Player Approved: December 22, 2019
Sheet
Description
Description:
She dresses practically, most often in jeans and t-shirts that look like they've seen better days but are nonetheless well cared for. Sneakers or boots are the norm for footwear, and it takes a special occasion to see her carrying a purse. A gym bag is far more likely, but full of more equipment than most.
History
History:
Life was not great. Her father's criminal enterprises meant that they weren't often completely without resources, but those things came at a price. She trained hard, cruelly, and daily, and there was no one else to take the focus off of her. When her father's focus wasn't on her, it also wasn't on her well-being, so she learned early on how to take care of herself.
By the time her mother was released from prison, Artemis was in her teens. Her mother confronted her father, telling him that she was leaving the criminal life and taking Artemis with her. Life changed. Improved in some ways - her mother's time in prison had reformed her, but a wheelchair-bound former villain had limited job options, even in Gotham, which meant that 'getting by' took a little more creativity.
Artemis worked odd jobs and helped out at home as she could, but she also took to the streets on her own vigilante crusade, trying to reconcile the two parts of her life. She was good at it, but she was a loner, and her temper and history made it look like it would be all too easy for her to slide into a less heroic life.
The Green Arrow took her in instead, picking up her training and sponsoring her entrance into a group of other young heroes. While the integration wasn't perfectly smooth, eventually Artemis began to work as a part of the team. She learned how to put the skills and knowledge she'd gained from her father to use in a way that benefitted the greater good, and learned that there were people she could trust.
After graduating from Gotham Academy, Artemis decided to continue to college. She'd learned from her mother that a life of crime or heroics could end all too quickly and easily. She wasn't going to let herself get stuck with no back-up plan. She didn't completely leave the vigilante life, but she's been on reserves for a while now, trying to focus on school.
Now almost finished with a double-major in history and comparative literature, Artemis has been accepted into law school for next year. She works as many jobs as she can, tending bar or coffees depending on availability to try to cover her expenses. The logical part of her knows she should stay out of things. Let the metas and the rich people handle the vigilante business. But there's a part of her that misses the excitement, the closeness with a team, and the challenge of it all.
Personality
Personality:
Abilities
Skills
Archery:
Artemis' primary weapon of choice is a compound bow. While she's skilled and capable with other weapons, the bow gives her a versatility and an ability to maintain her distance and gather information without giving herself away that suits her natural talents. She received early training from her father, then continued and received advanced training from the Green Arrow.
Though she generally prefers to shoot standard arrows at standard targets, she's not incapable of using trick arrows (such as a bola arrow, net arrow, gas arrow, or foam arrow) at need. While she's capable of trick shots as well, she favors a more straightforward application of skill - she's more likely to run to where she can take a straight shot than ricochet an arrow off of three other things before hitting a button.
In general, Artemis is an Olympic-level archer. But where other top-tier archers may go for flash, Artemis is more inclined to take the practical route.
Athletics:
Trained by two supercriminals renowned for their athleticism and gifted with their genetics, Artemis is an athlete in a way that would put many Olympians to shame. Few physical tasks are beyond her skill, though even peak human abilities have their limits. Due to her father's preferences, she's familiar with almost any sport, able to pick up and play or discuss the game.
Double-Agent:
Artemis has been living a double-life her entire life. That's translated into a certain set of skills. She's a natural liar honed with practice, capable of assuming complex identities and doing the background work to maintain a cover identity.
Ninjutsu:
Resources
Equipment:
While she doesn't maintain a full arsenal, Artemis has easy access to those tools which she might most need should her heroic persona come out. Armored costume, sword, crossbow, and a variety of more utilitarian items like smoke bombs and climbing cables.
Heroic Connections:
Weaknesses
Criminal Upbringing:
Artemis' childhood left something to be desired. A lot of things, actually. Like safety, trust, and love. No matter how hard she tries, Artemis' first instinct is usually a ruthless one. Most of the time she can rein herself in, but there's always the danger of going too far without even realizing it.
Double Life:
Artemis does her best to keep her heroic identity a secret. Lately that's mostly meant staying away from the heroic life, but it also means that when she's in the field, she has to be aware of more than just the fight at hand. She needs to think about what it might tell people about who she is, especially since the knowledge is already out there in the form of her father and sister.
It also means that she has to balance her public life with her private one. She has multiple jobs and classes, so if she's out until 4am fighting crime, she still has a 6am shift at the coffee shop to get to if she wants to be able to pay rent, and needs to be awake for her 5pm class if she wants to graduate. It's a lot to balance on her own.
Family Connections:
Logs
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Title | Date | Scene Summary |
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You rang | January 22nd, 2020 | Artemis and Drake share some pre-movie banter about what exactly normal is. |
Bar Keepers Friend | January 3rd, 2020 | Rick Flag attempts to recruit Artemis Crock to the Suicide Squad, and she doesn't immediately reject the offer. |
Pre-Last-Minute Shopping | December 31st, 2019 | Summary needed |
It's Josie, I really really wanna have a drink | December 24th, 2019 | Jess runs into Artemis, and at least has someone to spend an evening of drinking with. It's better than drinking alone. |
Hard Day's Night | December 23rd, 2019 | In which the Commissioner gets served. Drinks. |
Cutscenes
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Title | Date | Scene Summary |
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No logs submitted yet. |