Difference between revisions of "Doctor Doom"
Line 10: | Line 10: | ||
|Theme=Marvel | |Theme=Marvel | ||
|Chartype=VFC | |Chartype=VFC | ||
|Active= | |Active=Dropped | ||
|Occupation=Monarch of Latveria | |Occupation=Monarch of Latveria | ||
|Citizenship=Latveria | |Citizenship=Latveria | ||
Line 27: | Line 27: | ||
|Song="Doomsday" by MF Doom | |Song="Doomsday" by MF Doom | ||
|Profile=What has to be said about Victor Von Doom, otherwise known to the world at large as Doctor Doom? Renowned in both the fields of science as well as the occult, his knowledge and intellectual drive is only exceeded by his pride, as clearly the world would be far better off under his leadership. Sadly, the rest of the world fails to see it that way, but Doom will persist. Because eventually, Doom knows that he will be proven correct. | |Profile=What has to be said about Victor Von Doom, otherwise known to the world at large as Doctor Doom? Renowned in both the fields of science as well as the occult, his knowledge and intellectual drive is only exceeded by his pride, as clearly the world would be far better off under his leadership. Sadly, the rest of the world fails to see it that way, but Doom will persist. Because eventually, Doom knows that he will be proven correct. | ||
===Current Player Approved: | ===Current Player Approved: Not Applicable=== | ||
|Description= | |Description= | ||
<span style="color:#4040bf">'''Description:'''</span> | <span style="color:#4040bf">'''Description:'''</span> |
Revision as of 11:09, 14 October 2020
Doctor Doom (Scenesys ID: 130) | |||
---|---|---|---|
https://tinyurl.com/rcasz96 | |||
Quote | |||
Profile | |||
Full Name: | Victor von Doom | ||
Gender: | Male | ||
Species: | Magician | ||
Theme: | Marvel (VFC) | ||
Occupation: | Monarch of Latveria | ||
Citizenship: | Latveria | ||
Residence: | Doomstadt, Latveria | ||
Education: | Empire State University and Various Mystic Masters. | ||
Status: | Dropped | ||
Groups: | Hench, Mystic Arts, Fantastic Four, Light | ||
Other Information | |||
Apparent Age: | 39 | Actual Age: | 39 |
Date of Birth | 27 July 1988 | Actor: | Arnold Schwarazenegger |
Height: | 188 cm (6'2") | Weight: | 102 kg (224 lb) |
Hair Color: | Brown | Eye Color: | Brown |
Theme Song: | "Doomsday" by MF Doom |
Contents
Profile
What has to be said about Victor Von Doom, otherwise known to the world at large as Doctor Doom? Renowned in both the fields of science as well as the occult, his knowledge and intellectual drive is only exceeded by his pride, as clearly the world would be far better off under his leadership. Sadly, the rest of the world fails to see it that way, but Doom will persist. Because eventually, Doom knows that he will be proven correct.
Current Player Approved: Not Applicable
Sheet
Description
Description:
Everything about this man's appearance is clearly designed for intimidation and deigned for absolute authority. Encased completely in metallic armor, strangely akin to that of a famous Avenger. Covered in head to toe in dark grey armor. With bright glowing green repulsers at his chest, hands, and feet, with glowing eye slits on the helmet. A green hood and cloak drape from his shoulders all the way down to his feet. His face is covered with a metallic mask.
This man could only be the one and only Doctor Doom.
History
History:
While at university, Victor met Reed Richards, who became Victor's nemesis after pointing out flaws in a machine that Victor created to talk to the dead. When his attempt to use the machine failed and exploded, injuring and scarring his face, Victor was expelled--and he blamed Reed for it all.
Victor wandered the world for a time until he came upon a monastery where he found peace...for a time. He mastered all the monks could show him and then forged a suit of armor in which to reside, where he was reborn as Doctor Doom. Doom returned to Latveria and successfully staged a coup, gaining power and authority so that his people could be free and he could rule as he saw fit.
Since that time, Doom has regularly clashed with a number of other heroes and villains across the world, most notably the Fantastic Four. In each case, Doom has believed his goals were just and his path the correct and righteous one. He has yet to be utterly defeated, and Doom knows the day will come when the world will see that his efforts in Latveria can benefit all mankind--so long as it occurs under his rule.
Personality
Personality:
However, Doom is not wholly without compassion. To those who embrace his stance, Doom is obscenely generous (or at least, he believes he is): he strives to make sure such supporters are well taken care of, even though it is a given that they should recognize and respect, if not fear, his might. He does not court their favor--he merely acknowledges their acceptance of the 'truth'.
Abilities
Dimensional Travel:
Among the spells Doom can cast is the opening of portals to other dimensions so that he and others can enter them. However, he refrains from doing so often--as the inhabitants of such portals might potentially travel through them as well. (Staff-approval only)
Indomitable Will:
Doom's driving force. His determination and will might as well be made out of Adamantium. Maybe even something stronger. When he sets his mind to something, not even hell literally freezing over has made him reconsider or stopped him from trying to advance. He has challenged the world's best sorcerers and telepaths to try and take over this mind.
They failed.
Or at least the ones he challenged did. Nevertheless, he is extremely impervious to mind-control, mind-altering drugs, and telepathy. He has suffered truly agonizing levels of pain and refused to even let out a single grunt.
Of course, his willpower is his ego. His pride. The Will of Doom is nothing to scoff at....and it's one of the reasons why he's one of the most dangerous men on the planet.
Psionics:
Doom's psionic abilities have absolutely nothing to do with his knowledge or skill in the mystic arts, nor through metahuman means, but through the constant improvement and dedication of enhancement to his mental capabilities.
Hypnotism: Learned from the Tibetan Monks that helped iron-forge him into what he is, Doom knows a few ways to hypnotize people. Either with that menacing stare of his or with various small contraptions or sleight of hand movements. Only really works upon eye-contact.
Sorcery:
Doctor Doom is one of the greatest authorities of magic the world has ever known. While he's not the Sorcerer Supreme, he's a solid contender. First taught by his mother and later master sorcerers like Morgana Le Fay, Victor eventually began to learn to draw his powers and knowledge from other entities. Becoming a master in the Dark Arts of magic, he draws almost all of his magic might from the deals he's made with demons and dark lords, namely the Hazareth Three. By using words and hand gestures, Doctor Doom has the power to wield the distortion of reality known as magic.
Doom is powerful enough with magic to cast a myriad of spells. He can create blasts, beams, weapons, etc, that at their best? Are powerful enough to cut/blast through incredibly hard metals, but you won't see them penetrate ultra-metals like Adamantium or Vibranium. He is skilled in elementalism as well, capable of calling down lightning and creating blizzards with extreme ease. It is perhaps, with magic, that Doom is at his strongest. He has faced the likes of incredibly powerful foes like the Avengers and held his own against, and perhaps with equal measure claimed half-times victory, over them.
Doom is skilled enough in healing magic to heal his own crippling wounds. All he needs to do is speak an incantation of dark magic to make it so. However, this method of healing has its price.
In terms of defense, he can craft immensely powerful shields that have (at it's maximum) withstood the blows of beings like Thor, though these particular shields tend to drain Doom of his energy, and thus can only be held up for brief periods of time. About 3-5 minutes, give or take. In terms of more mundane acts that he can perform with magic, Doom can levitate up to about 1,250 ft tall (the size of the Empire State Building), Use minor telekinetics (e.g allow up to three people to levitate with him, summon something to his hand from across the room), speak Telepathically with anyone in the country (About the size of Latveria itself). Doom can lift curses, though he's unable to lift a curse that's, say, created by an incredibly powerful demonic or supernatural entity like Dormmamu.
Summoning:
By channeling his dark magic, Doom is able to summon various demons from Hell. While these creatures can only do what they are specifically instructed to do, they have an innate weakness against light-based attacks, and they have an immunity to fire. They can be killed and defeated in the same ways that one would kill a human. They have VERY sharp claws that can cut through steel and they rely on sheer numbers when attacking, akin to a frenzy. They can each individually lift about two tons. Lesser Demons, as it were. When summoning these lesser demons, Doom, at his best, can summon thirty. They are of average human height.
Doom, through strength of will but at a cost of great energy, can also summon terrifying demons from the Abyss. Though he can only summon a maximum of five of these demons at a time, and needs about a day to recover before he can attempt to summon them again. They are large, about 8 ft. Tall. They are powerful, able to each lift Ten Tons. They are immune to fire of any kind, though they can still be killed just like their lesser counterparts. They also have sharp claws, but they can also breathe fire. Very potent, much more dangerous.
All in all, these demons can also just generally cause havoc, and might be more a detriment to Doom himself rather than his enemies.
Teleportation:
Science: Doom has a short-range teleportation device that allows the particles making up his form to essentially dissassemble then reassemble him at another point. His max distance is only about a mile though with this kind of device. No doubt he has a longer-range device schematic lying around somewhere.
Magic: Doom can use magic to teleport as well with the same mental attitude as Science. However, with Magic Doom can teleport himself anywhere on the planet, regardless of distance. The only catch is that the farther the distance, the more exhausting the act of the trip will be and he needs to know -exactly- where he's going.
Skills
Fine Arts:
Doom is an accomplished painter and pianist, having spent much of his childhood practicing so as to achieve greatness in technical form and execution of his chosen arts. While some critics have suggested that Doom's work appears to lack some passion, he nonetheless continues exercising his visual and musical skills.
Intimidation:
Doom is the King of his own nation, is impossibly wealthy, is athletic, and is extremely intelligent. He knows how to use it to his advantage. He knows how to twist his words to sound the most menacing that even some heroes would rather just avoid him than enter a straight up showdown with him.
Because everyone knows that Doom - always - makes good on his word.
Martial Arts:
Doom is an experienced combatant. Taught by the Tibetan Monks and some of the greatest warriors known to man, he is experienced in multiple fighting styles. Both empty handed and with melee weapons. Most notably, he has immense knowledge about pressure points and nerves, able to strike with pin-point proficiency to defeat an opponent swiftly without dragging out the fight. In one instance, where he was trapped in the far past, he killed a lion with a single blow.
Phsyique:
Just as he has exercised his mind to its limits, so too has Doom actively and regularly trained his body to its peak level of ability. Beneath his armor, Doom is very healthy and fit, able to run and move quickly and deftly, capable of pushing his endurance to its limits, and as strong as a normal human can be.
Super Genius:
He's stopped people from disintegrating, solved world problems (namely for the sake of his beloved Latveria), and can even seemingly cure incurable conditions with science alone (physical deformities). With his mind, Doom seems to be able to have a path for success no matter what uphill battle he happens to be facing.
Resources
Armor (Defensive):
Doom's armor consists of a plethora of defensive capabilities to keep him safe and just as able to withstand punishment as he is able to dish it out. Interestingly enough, its non-magnetic.
Enhanced Durability: The suit is made out of a high-strength titanium alloy. It is extremely strong, capable of taking punishment from people with superhuman strength and keep its wearer unharmed while the suit itself is undented. Its effectively bulletproof and is even durable against most energies. Missiles and explosives will only put a black mark on the armor from the explosive residue. Its very strong, but it can still be picked apart by continuous assault.
Force Fields: Perhaps the armor's greatest defense. While Doom cannot attack while the force field is up, it can encompass a maximum of an eight foot radius and can survive blows from beings like the Hulk and Thor. Its extremely tough, but continued offense can wear the force field down and eventually, break it.
Energy Adapter: Doom's armor is built to be strong and be advantageous in a fight. The suit can absorb energies that are blasted against it to essentially give a small boost to other parts of the armor. For example, if blasted with an energy beam, the armor could put that energy towards the strength enhancers, letting Doom lift 55 tons instead of his usual 50. There is a limit, however, and the suit can be overloaded with energy and thus explode).
Space-Capability: Doom's armor can survive in space, water, and toxic environments without fail. Of course, in these situations, Doom's armor switches to internal oxygen, which is solar powered in toxic and space environments, and switches int oa secondary mode while underwater, working akin to a fish's gills.
Splinters of the True Cross: Doom's armor is inlaiden with splinters from the true cross. This makes it extremely difficult to unholy supernatural creatures to attack him. Even for a creature like Dracula, it would be agonizingly painful to even touch him while he wears the armor.
Self-Impervious: Doom specifically made his armor to be unable to be affected by his own inventions. Which means weapons of Latverian origin don't work on him.
Armor (Miscellaneous):
The Armor has certain capabilities that don't fall into offense or defense and is mainly just useful.
Solar Absorption: The suit is solar powered, with a core that is akin to a miniaturized nuclear reactor. It keeps everything running in a very analogue sort of way.
Flight: The boots and hands of the suit use thrusters to allow Doom to fly. He can fly up to 150mph. Pushing the system can allow him to fly up to 200mph, but the thrusters will burn out during such maintained flight, causing Doom to fall rather gloriously to the ground in such an event. It should be noted that Doom is not agile in his flight.
Vision & Sensory: Doom's faceplate can see into the infrared and has telescopic vision. The helmet also gives Doom some level of enhanced hearing by using an amplifier. Though of course, this can backfire on him.
Video Communicator: A holographic device on Doom's wrist that allows him to communicate with anyone regardless of distance, so long as they are on the same planet.
Armor (Offensive):
Doom's armor consists of multiple offensive capabilities to offer him a very versatile attack capability.
Enhanced Strength: Strength enhancers allow Doom to lift up to 50 tons.
Concussive Blasts: Beams of energy that can be fired from the hands, chest, or faceplate(when its not being worn) of the armor. It can be non-lethal at lower levels, but extremely lethal at high. At high, it has the possibility of hurting or knocking someone who has invulnerability unconscious and can burn through most metals, except the ultra-hard ones. At low, it could take down an average person with average durability pretty easily.
Ionic Blade: An Ionic Blade can emerge from the back of the hand, just above the knuckles. It is extremely sharp, and can cut through even titanium, since its essentially energy fashioned along the blade's edge. It cannot cut through adamantium or vibranium.
Magnetic Polarity Controller: A simple device installed in the armor's fingertips that allows Doom to essentially manipulate magnetic metal on a small scale. He's not near someone like Magneto's level with this, but he can control magnetic metal up to 30 tons. Anything more than that, and the controller will short-circuit and be unavailable.
Connections:
As a Monarch, Doom has multiple connections, usually with other royals and high political figures that he can, at times, call favors upon. Though that doesn't mean they will answer the call positively, if it all, its a nice thing to have.
Diplomatic Immunity:
Victor is the sovereign and absolute ruler of Latveria. Because he often travels to foreign nations for peace talks and technology exchange, Doom has diplomatic immunity. He does not answer to the authorities of the nations he visits. The Latverian Embassy is foreign soil.
Doombots:
Doctor Doom's decoys. Created to look and act exactly like Doom (armored) himself. They are fully designed and capable to even trick the likes of experienced telepaths and even those who are very familiar with Doom to think they are the -actual- Victor von Doom. While they have relatively the same abilities as the real Doctor Doom, they are sent in Doom's stead when Doom has no desire to go somewhere himself. Especially if combat will be a necessity. They've been used to fake his death (unintentionally) on very many occasions.
Kasnia:
The nation of Kasnia was conquered by Doom three years ago. Since then, Doom made it a protectorate of the Kingdom of Latveria. He can call on them, should he ever have the need for manpower or resources.
Latveria:
The Kingdom that Victor rules. Victor Von Doom is the King of Latveria and it's absolute ruler. It's through Latveria that Doom has the resources that he needs; whether it's the incalculable wealth, extra hands to build his machines, or simply a place where everyone can look at him and know that he's right all the time. It definitely serves his ego well. Not only that, but the people of Latveria -love- Doom! They see him as a wise ruler who always looks out for their well being...which is actually true.
The Light:
Doom is a founding and Council member of the Light. He has access to all of the Light's resources and can even (at times, begrudginly) ask other members of the Light for assistance and make use of the Organization's agents.
However, he also knows that the other Councillors of the Light have their own agendas and goals, and calls upon them only as needed, though he works with them closely.
Wealth:
Weaknesses
Devil's Bargain:
Upon his mother's death, Victor made a deal with the Devil called Mephisto. The deal entails that once a year, Doom may travel to Mephisto's realm and challenge him for the soul of his mother. If Doom wins, his mother's soul is free.
But if he loses, the people of Latveria will grow to despise him even further than the year before.
While the people of Latveria treat their beloved ruler the same as they always have (with reverence, respect, and love), how much longer will the people love Doom with this deal in place?
Ego:
Doom's greatest weakness. The best way to manipulate or take advantage of Doom is to play his ego. Doesn't matter at all if it is meant to be positive or negative in it's intention, for he'll be paying -very- close attention to those who do so, much to his detriment. While Doom plans for nearly all contingencies, he can never resist boasting his victory or responding to threats or even attempting to appeal to his own perception.
Enemies:
Perhaps unsurprisingly, Doctor Doom has gained a considerable number and variety of enemies and rivals who seek to bring him down for just as varied a set of motives. For the most part, Doom does not concern himself with paying much attention to them unless he must--but many of his opponents work unceasingly to stop him.
Honor:
Doom keeps his word. He holds himself to a higher standard of social etiquette. He won't attack someone if they have no means of defending themselves and is actually very amiable if someone wants to reasonably discuss something with him. If one questions his honor, Doom will rise with rage.
Latveria:
Just as Doom's homeland is one of his most treasured and versatile resources, so too is it among his greatest weaknesses. Doom has a genuine care about every single Latverian under his rule and care, providing a stable government where no sickness is present, starvation is nonexistent, and crime is a thing of the past. If Latveria were in danger, no matter what Doom is doing at the moment, he will immediately rush to the aid of his nation...it also happens to be the quickest way to get Victor to the stage of royally pissed off.
Mister Fantastic:
One of Doom's sole goals in life is to prove, once and for all, that he is better--in every conceivable way--than Mister Fantastic and his rabble band.
Logs
To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.
Title | Date | Scene Summary |
---|---|---|
Savoring Santorini | August 14th, 2024 | As the sun casts a golden glow over the Aegean, Victor and Wanda share a charming breakfast date on a Santorini terrace. |
Scarlet Getaway of Doom Part Deux | August 9th, 2024 | A date from Doom in romantic Santorini turns into a test of wits with the alluring Queen of Chaos. |
Scarlet Getaway of Doom | August 6th, 2024 | A Doom snatched getaway for Wanda brings the possibility of Doom and future possibilities. |
A Latverian Always Pays His Debts | October 21st, 2022 | Black Cat successfully plants a mysterious device in the hideout of Harley Quinn. |
Loose Relics | October 20th, 2022 | Summary needed |
Spooky Scary Cultists | October 17th, 2022 | Power Girl investigates with her fists instead of her brains. The start of spooky happenings! |
Now Hiring: One Catburglar | August 27th, 2022 | After freeing her of a possessing spirit, Doom graciously accepts Black Cat's sincere desire to repay the favor. |
Thoughts on the Future | August 20th, 2022 | A man comes to discuss the future with Sarah, and what one should do to save the world. |
Unstoppable: Declaration of Intent | August 10th, 2022 | An unknown device lands north of Westchester, the kinetic force causing significant damage. While heroes tend to the wounded, it starts to pump a strange atmosphere into the area. |
The Birth of Champions | July 30th, 2022 | Summary needed |
Cats on Ice | July 19th, 2022 | Summary needed |
Operation Phone-A-Friend | June 7th, 2022 | A woman comes to Xavier's to ask about her sibling and gets Laura instead. |
Rock Me AmaDoomus | May 19th, 2022 | Doom kidnaps rock stars and respects women. |
Unstoppable!: On Waves Unknown | April 18th, 2022 | Lex investigates the disappearance of the shipping vessels in the Atlantic, and has Doom come as backup. They discover that it is no small operation. |
Indoctrination: Part One | April 15th, 2022 | Summary needed |
Castle Crasher | April 13th, 2022 | She-Hulk ventures into an old, abandoned castle in the mountains, pursuing some small-time criminals who have toys beyond their understanding. |
Latverian Garden Party | August 5th, 2020 | A garden party at the Latverian Embassy goes horribly wrong when Kasnian separatists strike! |
Peacekeepers: Lay of the Land | July 9th, 2020 | Lex talks to Victor about nipping the Peacekeeper problem in the bud. |
Supreme Sorcerers Search Somewhere Spooky | July 3rd, 2020 | Morgana and Doom explore underneath Doomstadt. She betrays him, of course! |
Peacekeepers: Finale | June 6th, 2020 | The Light's forces attack the Peacekeeper fortress under the mountains in northern New York. The resulting last stand brings the Peacekeeper menace to an end, with one straggler witness flying away. |
'Esoteric' Evaluation | November 21st, 2019 | Lex invites Victor to LexCorp covertly to examine Cheetah, trying to determine the extent and range of her new abilities... and whether or not they can be reversed. |
Of Kings and Kingdoms | October 12th, 2019 | The start of an alliance between Latveria and Genosha... |
Sentinels: Trask, Interrupted | October 8th, 2019 | Doctor Doom and Lex Luthor enact a planned swap out for Trask in prison. Negotiations are had, and Trask is now connected indirectly to the Light. |
Updating Doom | September 14th, 2019 | Lex Luthor comes to Victor von Doom with a proposal. They reach an accord. |
Speed Trap | June 11th, 2019 | Impulse captured! |
Rapid Detection | May 24th, 2019 | Doom and Harrison plan to kidnap none other than Impulse! |
A Fencing Competition | May 13th, 2019 | A conversation was had. |
Building a Better Radar Gun | May 1st, 2019 | Discussion had, production begun in ernest! |
Making Magic Great Again | April 26th, 2019 | Summary needed |
Doom Abducts Harrison | April 12th, 2019 | Latveria has a new... 'guest'. |
Wormhole Woes: Paving through Hell | April 2nd, 2019 | Doctor Doom and Lex Luthor fight the demons that tried to invade the Nexus. Souvenirs are taken, and the original breach is sealed. |
The Light: Lord Thunder | March 28th, 2019 | Lex Luthor and Doctor Doom visit with Black Adam and invite him to the Light. |
Wormhole Woes: The First Test | March 25th, 2019 | The Light turn on a prototype machine in the Nexus to bridge reality... only to unintentionally bring a new enemy to their door |
Doom, Light, and the Black Queen | March 21st, 2019 | Summary needed |
Lady Luck and the Doom! | March 15th, 2019 | Summary needed |
Who Dares Disturb My Slumber | February 2nd, 2019 | Summary needed |
Ground Zero | October 16th, 2018 | Faora crash-lands on earth. Doctor Doom assesses the situation and Faora sets on her own path. |
Doom visits the Fantastic Four! | October 8th, 2018 | Summary needed |
A Doomed Encounter | September 12th, 2018 | Doom and Wanda meet in the park. They seem to get along well enough! |
Doomed Intrigue | September 9th, 2018 | Discussions in the Hellfire Club are interesting when Doctor Doom and the White Knight are involved. |
To Steal A Spaceship...With Politics | September 3rd, 2018 | Summary needed |
A DeLIGHTful Meeting | August 27th, 2018 | Summary needed |
Germination: South of the Rip | July 30th, 2018 | South group fighting the mushrooms also finds a way to close the rip in the sky! |
Germination: North of the Rift | July 29th, 2018 | The group in the north battle the onslaught of the fungus! |
Astral Flux: South of the Rip | July 29th, 2018 | South group fighting the mushrooms also finds a way to close the rip in the sky! |
Nuala addresses the UN about the Asgardian Problem | July 20th, 2018 | The UN hears Nuala's testimony on the current state of galactic politics. |
Council of the Light | July 15th, 2018 | The Inner Circle of the Light meets in Council for the first time. Agendas are discussed. A charter is ratified, making the Light official. |
LexHub: Designing with Doom | June 7th, 2018 | Lex and Victor meet to discuss LexHub, and the council of The Light. |
Walking to the Light | May 28th, 2018 | Summary needed |
The Legion of Doom | October 7th, 2017 | Summary needed |
Apokolips Now: Darkseid Appears | September 26th, 2017 | Darkseid appears. And the Earth trembled. |
Apokolips Now: The Furies Final Frenzy | September 20th, 2017 | The Furies return to set a trap for the heroes who defeated him on the eve before ... but are surprised. |
Heralds of Doom | September 15th, 2017 | Summary needed |
Fall to Earth | September 9th, 2017 | Summary needed |
Enchantment Under the Sea | September 5th, 2017 | Summary needed |
My Two Dads | September 5th, 2017 | Summary needed |
Doom in Deadlights | August 18th, 2017 | Summary needed |
Castle Calls | August 15th, 2017 | Summary needed |
Luck of the Doom | August 9th, 2017 | Summary needed |
Meeting of the Minds | August 7th, 2017 | Sinister seeks a place to research, Doom seeks advantage... |
The Key and the Gate Part 1 | August 6th, 2017 | Reed confronts Doom about the Key... but what key? |
Hunger from the Deep | August 5th, 2017 | Heroes arrive at the site of a cargo ship under attack frhom ravenous sea monsters! |
The Auction of the Arcane | June 29th, 2017 | Summary needed |
Completing the Syllogism | June 5th, 2017 | Summary needed |
To Victor Go the Spoils | May 25th, 2017 | Summary needed |
Opening Negotiations | May 24th, 2017 | Summary needed |
The Courtship of Crystalia Amaquelin | May 21st, 2017 | Summary needed |
A Man About a Wallaby | May 12th, 2017 | Summary needed |
Cutscenes
To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.
Title | Date | Scene Summary |
---|---|---|
The Minutes Between | June 13th, 2019 | Summary Needed |
My Two Dads | September 6th, 2017 | Summary needed |
The Sorceror's Apprentice | September 6th, 2017 | Summary needed |